# 3D Tiles for Godot

**URL:** https://community.cesium.com/c/3d-tiles-godot/51.md

[Latest](https://community.cesium.com/latest.md) · [Categories](https://community.cesium.com/categories.md) · [Tags](https://community.cesium.com/tags.md)

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## [About the 3D Tiles for Godot category](https://community.cesium.com/t/about-the-3d-tiles-for-godot-category/38955)

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**Author:** [@Shehzan\_Mohammed](https://community.cesium.com/u/Shehzan_Mohammed)\
**Replies:** 3\
**Last updated:** [September 7, 2026, 10:30am UTC](https://community.cesium.com/t/about-the-3d-tiles-for-godot-category/38955 "2026-09-07T10:30:41Z")

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Ask questions, discuss, or make feature requests related to the 3D Tiles for Godot plugin. Chime in whether you’re troubleshooting, showcasing projects, sharing roadmap ideas, or contributing to the plugin’s development. …

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## [Introducing 3D Tiles for Godot](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375)

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**Author:** [@belmer](https://community.cesium.com/u/belmer)\
**Replies:** 6\
**Last updated:** [September 7, 2026, 10:38am UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375 "2026-09-07T10:38:29Z")

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Hi Everyone! We are thrilled to become part of the Cesium Community as creators of the 3D Tiles for Godot plugin. We’re excited to combine the largest open source 3D game engine with the leading 3D streaming standard to…

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## [Suggestion for performance optimisations and efficient resource management at runtime](https://community.cesium.com/t/suggestion-for-performance-optimisations-and-efficient-resource-management-at-runtime/43790)

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**Author:** [@Manju\_nath](https://community.cesium.com/u/Manju_nath)\
**Replies:** 3\
**Last updated:** [September 7, 2026, 10:34am UTC](https://community.cesium.com/t/suggestion-for-performance-optimisations-and-efficient-resource-management-at-runtime/43790 "2026-09-07T10:34:19Z")

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Hi, I’ve been working on a custom C++ GDExtension build of the 3D Tiles for Godot plugin and looking for suggestions to further optimise performance and reduce resource usage during runtime. Most of the existing …

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## [Porting more advanced Unity Cesium Tutorials 4 and beyond to Godot](https://community.cesium.com/t/porting-more-advanced-unity-cesium-tutorials-4-and-beyond-to-godot/44428)

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**Author:** [@George\_L](https://community.cesium.com/u/George_L)\
**Replies:** 4\
**Last updated:** [September 7, 2026, 10:33am UTC](https://community.cesium.com/t/porting-more-advanced-unity-cesium-tutorials-4-and-beyond-to-godot/44428 "2026-09-07T10:33:05Z")

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Tutorial 4: Building on a Global Scale with Georeferenced Sub-scenes I do not understan the use case and why we need this and obviously not sure what new needs to be imöplemented for godot4cesium to support Tutorial 4

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## [Alternative to Cesium Unity Ellipsoid (World Globe Terrain) in 3D Tiles for Godot Integration](https://community.cesium.com/t/alternative-to-cesium-unity-ellipsoid-world-globe-terrain-in-3d-tiles-for-godot-integration/42130)

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**Author:** [@Manju\_nath](https://community.cesium.com/u/Manju_nath)\
**Replies:** 9\
**Last updated:** [September 7, 2026, 10:31am UTC](https://community.cesium.com/t/alternative-to-cesium-unity-ellipsoid-world-globe-terrain-in-3d-tiles-for-godot-integration/42130 "2026-09-07T10:31:43Z")

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Hi, I’m exploring alternatives to the Cesium Unity ellipsoid (world globe terrain) within this Godot integration. My current setup uses custom 3D tiles (not Cesium Ion assets), and I’m interested in implementing a smoot…

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## [About 3D\_Tiles\_For\_Godot,](https://community.cesium.com/t/about-3d-tiles-for-godot/45869)

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**Author:** [@anyadragon](https://community.cesium.com/u/anyadragon)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 10:29am UTC](https://community.cesium.com/t/about-3d-tiles-for-godot/45869 "2026-09-07T10:29:46Z")

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I’ve encountered a problem. When godot uses 3D\_Tiles\_For\_Godot, this error occurs. I don’t know how to solve it. Could you please help E 0:00:00:911 godot::ClassDB::bind\_integer\_constant: Constant ‘CesiumGeoreferenc…

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## [Load the local 3dtile](https://community.cesium.com/t/load-the-local-3dtile/45881)

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**Author:** [@anyadragon](https://community.cesium.com/u/anyadragon)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 10:28am UTC](https://community.cesium.com/t/load-the-local-3dtile/45881 "2026-09-07T10:28:59Z")

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When using 3D\_Tiles\_For\_Godot, I want to load the terrain and tiles in an offline environment. I have set up a local server. I already know that the URL of the terrain can be modified under Cesium3DTileset, but there is …

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## [Is cesium godot the same as cesiumjs?](https://community.cesium.com/t/is-cesium-godot-the-same-as-cesiumjs/46148)

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**Author:** [@nahured](https://community.cesium.com/u/nahured)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 10:28am UTC](https://community.cesium.com/t/is-cesium-godot-the-same-as-cesiumjs/46148 "2026-09-07T10:28:06Z")

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I don’t understand how I can use Cesium 2dtile Godot. Is it just a world viewer and nothing more? Can’t I use my own image provider and terrain provider? In other words, can I use it like CesiumJS?

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## [Cesium for Godot — expanded fork of 3D Tiles for Godot](https://community.cesium.com/t/cesium-for-godot-expanded-fork-of-3d-tiles-for-godot/47118)

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**Author:** [@brynn\_b](https://community.cesium.com/u/brynn_b)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 10:22am UTC](https://community.cesium.com/t/cesium-for-godot-expanded-fork-of-3d-tiles-for-godot/47118 "2026-09-07T10:22:10Z")

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Hi everyone. I recently wanted something like Cesium for Unreal, but for Godot, for a project I’m working on. It’s largely porting code from Cesium for Unreal on top of the existing 3D Tiles for Godot project. It was a f…

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## [Why not Cesium for Godot?](https://community.cesium.com/t/why-not-cesium-for-godot/41464)

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**Author:** [@George\_L](https://community.cesium.com/u/George_L)\
**Replies:** 3\
**Last updated:** [September 1, 2026, 4:32pm UTC](https://community.cesium.com/t/why-not-cesium-for-godot/41464 "2026-09-01T16:32:59Z")

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I wonder if there is any difference between 3D Tiles for Godot and Cesium for Godot? I have yet to gain a better overview of What should be Cesium for Godot, just like Cesium for Unity, Unreal, O3DE etc. I wonder if by…

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## [3D Tiles for Godot as a system Seabed](https://community.cesium.com/t/3d-tiles-for-godot-as-a-system-seabed/43459)

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**Author:** [@Vytek](https://community.cesium.com/u/Vytek)\
**Replies:** 1\
**Last updated:** [December 4, 2025, 1:01am UTC](https://community.cesium.com/t/3d-tiles-for-godot-as-a-system-seabed/43459 "2025-12-04T01:01:03Z")

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Hi to all, I’m trying to study and use 3D Tiles for Cesium to create a demo of a possible 3D Naval Warfare game for Godot. The idea is to use bathymetry Introducing Cesium World Bathymetry – Cesium as the seabed for the…

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## [Porting Unity Cesium Tutorials to Godot](https://community.cesium.com/t/porting-unity-cesium-tutorials-to-godot/40630)

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**Author:** [@GeorgeS2019](https://community.cesium.com/u/GeorgeS2019)\
**Replies:** 4\
**Last updated:** [December 4, 2025, 12:50am UTC](https://community.cesium.com/t/porting-unity-cesium-tutorials-to-godot/40630 "2025-12-04T00:50:03Z")

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The Godot community could now start porting Unity cesium tutorials to godot. By doing so test if all typical cesium API functions are working as good as those available in Unity cesium.

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## [Standard guidelines for exposing Metadata API](https://community.cesium.com/t/standard-guidelines-for-exposing-metadata-api/40928)

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**Author:** [@GeorgeS2019](https://community.cesium.com/u/GeorgeS2019)\
**Replies:** 2\
**Last updated:** [December 3, 2025, 4:19pm UTC](https://community.cesium.com/t/standard-guidelines-for-exposing-metadata-api/40928 "2025-12-03T16:19:46Z")

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Different game engines have established user friendly metadata API to optimize the exploitation of what Cesium has been designed to empower users. Godot for Cesium is a new addition to the family of Cesium values for th…

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## [Issues seeing & navigating Cesium in Godot](https://community.cesium.com/t/issues-seeing-navigating-cesium-in-godot/43817)

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**Author:** [@MetaMagnus](https://community.cesium.com/u/MetaMagnus)\
**Replies:** 4\
**Last updated:** [October 23, 2025, 8:03am UTC](https://community.cesium.com/t/issues-seeing-navigating-cesium-in-godot/43817 "2025-10-23T08:03:06Z")

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Hi! I am a heavy user of Cesium for Unreal Engine 5 and would love to test out and use Cesium with Godot. But I seem to run in to some problems using it straight from the get-go. Would love if anyone has any answers or …

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## [Issue with Bounding Volume Alignment in Custom 3D Tiles URL (Not Cesium Ion Asset)](https://community.cesium.com/t/issue-with-bounding-volume-alignment-in-custom-3d-tiles-url-not-cesium-ion-asset/42132)

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**Author:** [@Manju\_nath](https://community.cesium.com/u/Manju_nath)\
**Replies:** 10\
**Last updated:** [August 18, 2025, 6:04am UTC](https://community.cesium.com/t/issue-with-bounding-volume-alignment-in-custom-3d-tiles-url-not-cesium-ion-asset/42132 "2025-08-18T06:04:36Z")

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Hi, I am testing a custom URL for 3D tiles (not a Cesium Ion asset) using the 3D Tiles for Godot plugin (v1.0.0 - Windows), The 3D tiles are loading successfully; however, during debugging, I’ve noticed that the bo…

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## [Issue with out of the box Cesium Ion assets: Slanted terrain, missing textures and more](https://community.cesium.com/t/issue-with-out-of-the-box-cesium-ion-assets-slanted-terrain-missing-textures-and-more/42234)

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**Author:** [@RSDev](https://community.cesium.com/u/RSDev)\
**Replies:** 15\
**Last updated:** [August 8, 2025, 5:40pm UTC](https://community.cesium.com/t/issue-with-out-of-the-box-cesium-ion-assets-slanted-terrain-missing-textures-and-more/42234 "2025-08-08T17:40:54Z")

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Hello all, I am currently trying to get 3D Tiles for Godot set up and running. However I am encountering various issues and am not sure what the root cause could be. I’ll start off with some general information: Wind…

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## [Github Action for Windows build](https://community.cesium.com/t/github-action-for-windows-build/40920)

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**Author:** [@GeorgeS2019](https://community.cesium.com/u/GeorgeS2019)\
**Replies:** 1\
**Last updated:** [June 19, 2025, 4:11am UTC](https://community.cesium.com/t/github-action-for-windows-build/40920 "2025-06-19T04:11:34Z")

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Anyone succeed in Github Action windows build?
