# Cesium for Unity

**URL:** https://community.cesium.com/c/cesium-for-unity/13.md

[Latest](https://community.cesium.com/latest.md) · [Categories](https://community.cesium.com/categories.md) · [Tags](https://community.cesium.com/tags.md)

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## [About the Cesium for Unity category](https://community.cesium.com/t/about-the-cesium-for-unity-category/21300)

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**Author:** [@Shehzan\_Mohammed](https://community.cesium.com/u/Shehzan_Mohammed)\
**Replies:** 0\
**Last updated:** [November 23, 2022, 9:21pm UTC](https://community.cesium.com/t/about-the-cesium-for-unity-category/21300 "2022-11-23T21:21:42Z")

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Questions, feedback, and feature requests for Cesium for Unity. Discuss using geospatial data in Unity 3D and creating geospatial applications.

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## [Tabletop version](https://community.cesium.com/t/tabletop-version/43875)

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**Author:** [@JanikCodes](https://community.cesium.com/u/JanikCodes)\
**Replies:** 16\
**Last updated:** [October 20, 2026, 5:35pm UTC](https://community.cesium.com/t/tabletop-version/43875 "2026-10-20T17:35:18Z")

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Hi! First off, Im in love with cesium and what it has to offer, a real arcgis killer in my opinion and I’m close to using it for a commercial project. However right now cesium does not really have much to show for the X…

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## [Introducing efficient GeoJson Cutouts](https://community.cesium.com/t/introducing-efficient-geojson-cutouts/46510)

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**Author:** [@hv\_nico](https://community.cesium.com/u/hv_nico)\
**Replies:** 10\
**Last updated:** [October 20, 2026, 12:57pm UTC](https://community.cesium.com/t/introducing-efficient-geojson-cutouts/46510 "2026-10-20T12:57:57Z")

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Hi all! It was great meeting many of you at the Cesium Conference last week! While I was there, I took the opportunity to discuss some specific feature requirements I currently have with @janine. Thank you again for n…

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## [GeoJsonDocumentRasterOverlay alternative/work around as it doesn't work well with dynamic data](https://community.cesium.com/t/geojsondocumentrasteroverlay-alternative-work-around-as-it-doesnt-work-well-with-dynamic-data/46780)

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**Author:** [@asaf.masa](https://community.cesium.com/u/asaf.masa)\
**Replies:** 3\
**Last updated:** [October 18, 2026, 7:19am UTC](https://community.cesium.com/t/geojsondocumentrasteroverlay-alternative-work-around-as-it-doesnt-work-well-with-dynamic-data/46780 "2026-10-18T07:19:57Z")

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Hi, In my use case i need to add, update and remove GeoJson objects (points, polygons, etc.) dynamically So i can renderer them draped over the cesium tileset. It works nicely but i have 2 major issues: Adding or re…

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## [Tilt problem after map loading.](https://community.cesium.com/t/tilt-problem-after-map-loading/47554)

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**Author:** [@WaWooooooW](https://community.cesium.com/u/WaWooooooW)\
**Replies:** 1\
**Last updated:** [October 13, 2026, 2:49pm UTC](https://community.cesium.com/t/tilt-problem-after-map-loading/47554 "2026-10-13T14:49:31Z")

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I want to know how to solve the problem that the json data of 3dtiles terrain is tilted after being loaded through url. According to the document, I used the Place origin Here of CesiumGeoreference, but I still can’t …

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## [WebGL Memory Accumulation](https://community.cesium.com/t/webgl-memory-accumulation/44906)

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**Author:** [@hv\_nico](https://community.cesium.com/u/hv_nico)\
**Replies:** 5\
**Last updated:** [October 6, 2026, 1:08am UTC](https://community.cesium.com/t/webgl-memory-accumulation/44906 "2026-10-06T01:08:32Z")

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Heya fellow Cesium enjoyers, firstly, I want to extend huge props to @brendan-duncan and the rest of the Cesium dev team. The fact that you got Cesium running under WebGL feels like a miracle to us. As such, we have no…

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## [Multiple Scenes in Hierarchy Break Cesium](https://community.cesium.com/t/multiple-scenes-in-hierarchy-break-cesium/45947)

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**Author:** [@jqntn](https://community.cesium.com/u/jqntn)\
**Replies:** 2\
**Last updated:** [September 29, 2026, 10:40pm UTC](https://community.cesium.com/t/multiple-scenes-in-hierarchy-break-cesium/45947 "2026-09-29T22:40:40Z")

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Hello Cesium team, I hope you are all doing well. After updating from 1.15.3 to 1.23.0, I encountered a new issue: when multiple scenes are present in the hierarchy, entering play mode triggers unexpected errors that p…

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## [Moveable CesiumGeoReference in XR](https://community.cesium.com/t/moveable-cesiumgeoreference-in-xr/36177)

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**Author:** [@FireDragonGameStudio](https://community.cesium.com/u/FireDragonGameStudio)\
**Replies:** 5\
**Last updated:** [September 28, 2026, 3:30pm UTC](https://community.cesium.com/t/moveable-cesiumgeoreference-in-xr/36177 "2026-09-28T15:30:40Z")

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Hi :slight\_smile: Is it possible to tie die CesiumGeoReference to a GameObject, for moving it around? To create smth like this: which should be moveable/placeable within a room, but still work, like scrolling, changing…

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## [Displaying Complex GeoJSON Features in Unity Using Cesium](https://community.cesium.com/t/displaying-complex-geojson-features-in-unity-using-cesium/38281)

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**Author:** [@OwenGrant](https://community.cesium.com/u/OwenGrant)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 6:03pm UTC](https://community.cesium.com/t/displaying-complex-geojson-features-in-unity-using-cesium/38281 "2026-09-07T18:03:47Z")

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Hi everyone I’m working on a project that involves displaying complex GeoJSON features like multipolygons and multilinestrings in Unity with Cesium. Does anyone have experience with visualizing sophisticated geometries? …

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## [How to load Geojson](https://community.cesium.com/t/how-to-load-geojson/25834)

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**Author:** [@lichang](https://community.cesium.com/u/lichang)\
**Replies:** 3\
**Last updated:** [September 28, 2026, 3:06pm UTC](https://community.cesium.com/t/how-to-load-geojson/25834 "2026-09-28T15:06:29Z")

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How to load geojson to the earth or draw lines on the earth according to latitude and longitude

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## [Unity-webgl out of memory](https://community.cesium.com/t/unity-webgl-out-of-memory/46421)

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**Author:** [@yuzhe](https://community.cesium.com/u/yuzhe)\
**Replies:** 13\
**Last updated:** [August 23, 2026, 12:25pm UTC](https://community.cesium.com/t/unity-webgl-out-of-memory/46421 "2026-08-23T12:25:00Z")

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hi, I use CesiumForUnity to view global image data, in platform Windows, everything is fine.but in webgl,report error OOM, I upload screencapture,How can I optimize this?

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## [Request Timeout only in Unity](https://community.cesium.com/t/request-timeout-only-in-unity/46892)

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**Author:** [@wtanis](https://community.cesium.com/u/wtanis)\
**Replies:** 3\
**Last updated:** [August 5, 2026, 6:35pm UTC](https://community.cesium.com/t/request-timeout-only-in-unity/46892 "2026-08-05T18:35:26Z")

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I’ve been seeing an odd error since last Thursday when I try to use the Cesium plugin for Unity. The trace runs deep into interop and stops making sense very quickly. Exception: Request for \`https://api.cesium.com/appD…

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## [Unity 6.5 (4f1) compatibility](https://community.cesium.com/t/unity-6-5-4f1-compatibility/46823)

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**Author:** [@quizcanners](https://community.cesium.com/u/quizcanners)\
**Replies:** 3\
**Last updated:** [July 31, 2026, 9:45am UTC](https://community.cesium.com/t/unity-6-5-4f1-compatibility/46823 "2026-07-31T09:45:28Z")

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I noticed the current package has some legacy stuff that is incompatible. I have been able to fix it with codex automatically on a short moment. But it would be good to update the original package as I can’t push my pack…

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## [Building Library\\Bee\\artifacts\\Android\\iz17e\\libil2cpp.so failed with output. Need help to resolve](https://community.cesium.com/t/building-library-bee-artifacts-android-iz17e-libil2cpp-so-failed-with-output-need-help-to-resolve/40612)

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**Author:** [@DanAtCesiumion](https://community.cesium.com/u/DanAtCesiumion)\
**Replies:** 2\
**Last updated:** [July 27, 2026, 10:03pm UTC](https://community.cesium.com/t/building-library-bee-artifacts-android-iz17e-libil2cpp-so-failed-with-output-need-help-to-resolve/40612 "2026-07-27T22:03:44Z")

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So I’m trying to build this app into my device which uses Location based AR with ARCore and Map Tiles api. I’m using Cesium to load the map tiles and i keep getting this error. Any clue what could be the issue? This is …

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## [Underground Support](https://community.cesium.com/t/underground-support/46722)

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**Author:** [@jswrk](https://community.cesium.com/u/jswrk)\
**Replies:** 3\
**Last updated:** [July 23, 2026, 3:49pm UTC](https://community.cesium.com/t/underground-support/46722 "2026-07-23T15:49:39Z")

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Currently, my project has an “underground mode” that was created by toggling \_Cull from Back to Off on every streamed tile’s material (Cesium3DTileset.OnTileGameObjectCreated was used to make sure that freshly generated …

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## [Display Tileset Directly from a local 3TZ file in Cesium](https://community.cesium.com/t/display-tileset-directly-from-a-local-3tz-file-in-cesium/46655)

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**Author:** [@asaf.masa](https://community.cesium.com/u/asaf.masa)\
**Replies:** 2\
**Last updated:** [July 22, 2026, 10:37am UTC](https://community.cesium.com/t/display-tileset-directly-from-a-local-3tz-file-in-cesium/46655 "2026-07-22T10:37:46Z")

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Hi, In order to load local 3DTiles into Cesium (in Unity), I’ve extracted the 3DTiles to a folder and changed the URL from http://xxxx to D:\\tileset\\xxxx, and it worked. As I now have a large tileset, extracting it is …

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## [AI to model buildings?](https://community.cesium.com/t/ai-to-model-buildings/46695)

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**Author:** [@FlightMe](https://community.cesium.com/u/FlightMe)\
**Replies:** 4\
**Last updated:** [July 22, 2026, 12:28am UTC](https://community.cesium.com/t/ai-to-model-buildings/46695 "2026-07-22T00:28:28Z")

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We’re developing a VR game that requires very low polys. As a result, we can’t use the Google Buildings. The only option has been to hand model buildings and place them on the satellite map. My question is, is it poss…

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## [Adding WebGL specific packaging requirements to developer-setup.md](https://community.cesium.com/t/adding-webgl-specific-packaging-requirements-to-developer-setup-md/46720)

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**Author:** [@hv\_nico](https://community.cesium.com/u/hv_nico)\
**Replies:** 1\
**Last updated:** [July 17, 2026, 6:03pm UTC](https://community.cesium.com/t/adding-webgl-specific-packaging-requirements-to-developer-setup-md/46720 "2026-07-17T18:03:33Z")

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Recently, Cesium for Unity introduced support for WebGL. However, as far as I can tell, the build docs have not yet been updated to include the WebGL-specific requirements. There are two additional requirements that are…

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## [Compilation Errors: Unity 6.3 + ARCore Extensions + Geospatial Creator (CS0592 & CS0246)](https://community.cesium.com/t/compilation-errors-unity-6-3-arcore-extensions-geospatial-creator-cs0592-cs0246/44921)

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**Author:** [@Oscar\_Rojas](https://community.cesium.com/u/Oscar_Rojas)\
**Replies:** 4\
**Last updated:** [July 15, 2026, 1:28pm UTC](https://community.cesium.com/t/compilation-errors-unity-6-3-arcore-extensions-geospatial-creator-cs0592-cs0246/44921 "2026-07-15T13:28:39Z")

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Hello Cesium and ARCore Community, I am encountering blocking compilation errors while trying to set up ARCore Extensions with Geospatial Creator in Unity 6.3. Despite having the packages installed, the GeospatialCreat…

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## [Unity Cesium Water System](https://community.cesium.com/t/unity-cesium-water-system/36171)

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**Author:** [@kim1](https://community.cesium.com/u/kim1)\
**Replies:** 6\
**Last updated:** [July 14, 2026, 5:04pm UTC](https://community.cesium.com/t/unity-cesium-water-system/36171 "2026-07-14T17:04:08Z")

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I would like to render the ocean in Cesium using HDRP Water Surface within Unity’s Cesium integration. Since I couldn’t find a direct way to do this, I am currently using a custom mesh with water polygons. However, the C…

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## [KML Data Visualization](https://community.cesium.com/t/kml-data-visualization/46566)

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**Author:** [@jswrk](https://community.cesium.com/u/jswrk)\
**Replies:** 2\
**Last updated:** [June 26, 2026, 2:36pm UTC](https://community.cesium.com/t/kml-data-visualization/46566 "2026-06-26T14:36:21Z")

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Is there any public project that imports KML data into Cesium’s terrain by converting it into a 3D mesh or model? We are currently trying to develop a similar project using KML datasets and Cesium’s terrain to visualize …

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## [High memory usage and persistent memory footprint when loading large 3D Tilesets – removal doesn’t free memory (Unity 6000.3.5f2)](https://community.cesium.com/t/high-memory-usage-and-persistent-memory-footprint-when-loading-large-3d-tilesets-removal-doesn-t-free-memory-unity-6000-3-5f2/46533)

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**Author:** [@jh007](https://community.cesium.com/u/jh007)\
**Replies:** 2\
**Last updated:** [June 26, 2026, 9:38am UTC](https://community.cesium.com/t/high-memory-usage-and-persistent-memory-footprint-when-loading-large-3d-tilesets-removal-doesn-t-free-memory-unity-6000-3-5f2/46533 "2026-06-26T09:38:01Z")

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Hi everyone, I’m using Cesium for Unity with Unity 6000.3.5f2 (the latest Unity 6 preview) and loading large 3D Tileset services (e.g., detailed city models with millions of triangles). I’m facing severe memory issues: …

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## [Best practice to caluclate GeoJson polygon of what the camera see's](https://community.cesium.com/t/best-practice-to-caluclate-geojson-polygon-of-what-the-camera-sees/46222)

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**Author:** [@asaf.masa](https://community.cesium.com/u/asaf.masa)\
**Replies:** 1\
**Last updated:** [June 25, 2026, 6:09pm UTC](https://community.cesium.com/t/best-practice-to-caluclate-geojson-polygon-of-what-the-camera-sees/46222 "2026-06-25T18:09:53Z")

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Hi, I need to calculate the map “extent” (part of the world that the player actually sees). What is the best approach for it?

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## [Unity 6 WebGL Error](https://community.cesium.com/t/unity-6-webgl-error/46184)

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**Author:** [@tianyu1008666](https://community.cesium.com/u/tianyu1008666)\
**Replies:** 1\
**Last updated:** [June 25, 2026, 5:56pm UTC](https://community.cesium.com/t/unity-6-webgl-error/46184 "2026-06-25T17:56:32Z")

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Hello! During my use of Cesium for Unity to WebGL。Browser is running with errors. ： Uncaught SyntaxError: Invalid or unexpected token。 The web server is using Nginx. And add\_header Cross-Origin-Opener-Policy same-…

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## [Cesium Moon Height Data Reading](https://community.cesium.com/t/cesium-moon-height-data-reading/46372)

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**Author:** [@gbaldassaro](https://community.cesium.com/u/gbaldassaro)\
**Replies:** 1\
**Last updated:** [June 25, 2026, 5:17pm UTC](https://community.cesium.com/t/cesium-moon-height-data-reading/46372 "2026-06-25T17:17:19Z")

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Hello, I am trying to read out height data from the Cesium Moon terrain wherever a raycast intersects the terrain. I am using the CenteredFixedToLongitudeLatitudeHeight, and I know that the height reading it gives is hei…

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## [Question About Tile Requests Not Being Cancelled in Cesium for Unity](https://community.cesium.com/t/question-about-tile-requests-not-being-cancelled-in-cesium-for-unity/46516)

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**Author:** [@Astral-Yang](https://community.cesium.com/u/Astral-Yang)\
**Replies:** 1\
**Last updated:** [June 24, 2026, 8:57pm UTC](https://community.cesium.com/t/question-about-tile-requests-not-being-cancelled-in-cesium-for-unity/46516 "2026-06-24T20:57:50Z")

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While using Cesium for Unity, I noticed a behavior that I would like to better understand. I’m wondering whether this is an intentional design choice or if there are recommended optimization approaches. Scenario The beh…

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## [Support for Gaussian Splats in Unity?](https://community.cesium.com/t/support-for-gaussian-splats-in-unity/46423)

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**Author:** [@kubi](https://community.cesium.com/u/kubi)\
**Replies:** 1\
**Last updated:** [June 23, 2026, 7:46pm UTC](https://community.cesium.com/t/support-for-gaussian-splats-in-unity/46423 "2026-06-23T19:46:28Z")

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When will it be possible to visualize Gaussian Splats as a 3D tileset from the Cesium Ion asset, just like in Unreal? (..now that the plugin has been fully developed in Unreal ;\] )

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## [Display GeoPoint via 'Cesium GeoJson Document Raster Overlay'](https://community.cesium.com/t/display-geopoint-via-cesium-geojson-document-raster-overlay/46090)

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**Author:** [@asaf.masa](https://community.cesium.com/u/asaf.masa)\
**Replies:** 11\
**Last updated:** [June 21, 2026, 7:23am UTC](https://community.cesium.com/t/display-geopoint-via-cesium-geojson-document-raster-overlay/46090 "2026-06-21T07:23:25Z")

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Hi, In my project, we have a use case where we need to display a GeoJSON Feature collection that contains points, polylines, and polygons. I saw that the ‘CesiumGeoJsonDocumentRasterOverlay’ supports both Lines and pol…

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## [How to use transparent png](https://community.cesium.com/t/how-to-use-transparent-png/46325)

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**Author:** [@yuzhe](https://community.cesium.com/u/yuzhe)\
**Replies:** 4\
**Last updated:** [June 3, 2026, 2:22am UTC](https://community.cesium.com/t/how-to-use-transparent-png/46325 "2026-06-03T02:22:38Z")

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hi,I use CesiumUrlTemplateRasterOverlay to load my local png server(url is http://192.168.2.174:8013/{z}/{x}/{y}.png),the png has transparent channel,but in unity,it has a white background,I want to know how to use the t…

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## [Cesium for Unity b3dm support plan](https://community.cesium.com/t/cesium-for-unity-b3dm-support-plan/46045)

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**Author:** [@gjqjfjwl321](https://community.cesium.com/u/gjqjfjwl321)\
**Replies:** 1\
**Last updated:** [May 27, 2026, 7:24pm UTC](https://community.cesium.com/t/cesium-for-unity-b3dm-support-plan/46045 "2026-05-27T19:24:42Z")

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I’m using b3dm data compressed into ktx2, and I asked about load/unload problems I received a reply that doubt whether cesium for unity’s b3dm/i3dm support is completed yet, so I would like to check if there is any supp…

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