# Latest

**URL:** https://community.cesium.com/latest.md?page=1

[Latest](https://community.cesium.com/latest.md) · [Categories](https://community.cesium.com/categories.md) · [Tags](https://community.cesium.com/tags.md)

**Page:** 2

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## [WebGL Memory Accumulation](https://community.cesium.com/t/webgl-memory-accumulation/44906)

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**Author:** [@hv\_nico](https://community.cesium.com/u/hv_nico)\
**Replies:** 4\
**Last updated:** [September 10, 2026, 12:43pm UTC](https://community.cesium.com/t/webgl-memory-accumulation/44906 "2026-09-10T12:43:34Z")

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Heya fellow Cesium enjoyers, firstly, I want to extend huge props to @brendan-duncan and the rest of the Cesium dev team. The fact that you got Cesium running under WebGL feels like a miracle to us. As such, we have no…

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## [Transparent 3D tileset](https://community.cesium.com/t/transparent-3d-tileset/35584)

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**Author:** [@technolo89](https://community.cesium.com/u/technolo89)\
**Replies:** 4\
**Last updated:** [September 10, 2026, 7:17am UTC](https://community.cesium.com/t/transparent-3d-tileset/35584 "2026-09-10T07:17:37Z")

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Is there a way to make the 3D tile set transparent…I want to show the running utility pipes underground.

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## [Credit Cesium on About Page](https://community.cesium.com/t/credit-cesium-on-about-page/47065)

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**Author:** [@dfreitasnexus](https://community.cesium.com/u/dfreitasnexus)\
**Replies:** 1\
**Last updated:** [September 10, 2026, 6:38am UTC](https://community.cesium.com/t/credit-cesium-on-about-page/47065 "2026-09-10T06:38:32Z")

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I am developing a desktop application in Unreal Engine as part of a research/academic project, not for commercial purposes, and I’m using the 3D tiles from Cesium Ion. I would like to confirm if it is possible to include…

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## [We'd love your input: Coordinate reference systems and local coordinates in CesiumJS](https://community.cesium.com/t/wed-love-your-input-coordinate-reference-systems-and-local-coordinates-in-cesiumjs/46968)

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**Author:** [@Gabby\_Getz](https://community.cesium.com/u/Gabby_Getz)\
**Replies:** 3\
**Last updated:** [September 9, 2026, 9:55pm UTC](https://community.cesium.com/t/wed-love-your-input-coordinate-reference-systems-and-local-coordinates-in-cesiumjs/46968 "2026-09-09T21:55:57Z")

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Hi everyone, The CesiumJS team is exploring how we might better support different coordinate reference systems (CRSs), vertical datums, and local coordinate systems, and we’d like to better understand your needs and cur…

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## [Equal Earth Projection](https://community.cesium.com/t/equal-earth-projection/47193)

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**Author:** [@Anoerak](https://community.cesium.com/u/Anoerak)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 11:48am UTC](https://community.cesium.com/t/equal-earth-projection/47193 "2026-09-09T11:48:37Z")

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Hi, I was wondering if there was any plans to introduce the equal Earth projection beside/instead the Mercator view. Since it has been voted today (and was a subject for a very long time), it would be nice to see this i…

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## [We'd love your input: Multiple viewports in CesiumJS](https://community.cesium.com/t/wed-love-your-input-multiple-viewports-in-cesiumjs/46967)

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**Author:** [@Gabby\_Getz](https://community.cesium.com/u/Gabby_Getz)\
**Replies:** 3\
**Last updated:** [September 8, 2026, 5:25pm UTC](https://community.cesium.com/t/wed-love-your-input-multiple-viewports-in-cesiumjs/46967 "2026-09-08T17:25:50Z")

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Hi all, The CesiumJS team is taking another look at multiple viewport support, and we’d like to better understand your interest and use cases before we get too far into thinking about a solution. We have a long-standin…

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## [Displaying Complex GeoJSON Features in Unity Using Cesium](https://community.cesium.com/t/displaying-complex-geojson-features-in-unity-using-cesium/38281)

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**Author:** [@OwenGrant](https://community.cesium.com/u/OwenGrant)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 6:03pm UTC](https://community.cesium.com/t/displaying-complex-geojson-features-in-unity-using-cesium/38281 "2026-09-07T18:03:47Z")

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Hi everyone I’m working on a project that involves displaying complex GeoJSON features like multipolygons and multilinestrings in Unity with Cesium. Does anyone have experience with visualizing sophisticated geometries? …

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## [How to load Geojson](https://community.cesium.com/t/how-to-load-geojson/25834)

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**Author:** [@lichang](https://community.cesium.com/u/lichang)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 6:02pm UTC](https://community.cesium.com/t/how-to-load-geojson/25834 "2026-09-07T18:02:53Z")

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How to load geojson to the earth or draw lines on the earth according to latitude and longitude

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## [Introducing 3D Tiles for Godot](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375)

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**Author:** [@belmer](https://community.cesium.com/u/belmer)\
**Replies:** 6\
**Last updated:** [September 7, 2026, 10:38am UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375 "2026-09-07T10:38:29Z")

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Hi Everyone! We are thrilled to become part of the Cesium Community as creators of the 3D Tiles for Godot plugin. We’re excited to combine the largest open source 3D game engine with the leading 3D streaming standard to…

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## [Suggestion for performance optimisations and efficient resource management at runtime](https://community.cesium.com/t/suggestion-for-performance-optimisations-and-efficient-resource-management-at-runtime/43790)

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**Author:** [@Manju\_nath](https://community.cesium.com/u/Manju_nath)\
**Replies:** 3\
**Last updated:** [September 7, 2026, 10:34am UTC](https://community.cesium.com/t/suggestion-for-performance-optimisations-and-efficient-resource-management-at-runtime/43790 "2026-09-07T10:34:19Z")

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Hi, I’ve been working on a custom C++ GDExtension build of the 3D Tiles for Godot plugin and looking for suggestions to further optimise performance and reduce resource usage during runtime. Most of the existing …

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## [Porting more advanced Unity Cesium Tutorials 4 and beyond to Godot](https://community.cesium.com/t/porting-more-advanced-unity-cesium-tutorials-4-and-beyond-to-godot/44428)

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**Author:** [@George\_L](https://community.cesium.com/u/George_L)\
**Replies:** 4\
**Last updated:** [September 7, 2026, 10:33am UTC](https://community.cesium.com/t/porting-more-advanced-unity-cesium-tutorials-4-and-beyond-to-godot/44428 "2026-09-07T10:33:05Z")

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Tutorial 4: Building on a Global Scale with Georeferenced Sub-scenes I do not understan the use case and why we need this and obviously not sure what new needs to be imöplemented for godot4cesium to support Tutorial 4

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## [Alternative to Cesium Unity Ellipsoid (World Globe Terrain) in 3D Tiles for Godot Integration](https://community.cesium.com/t/alternative-to-cesium-unity-ellipsoid-world-globe-terrain-in-3d-tiles-for-godot-integration/42130)

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**Author:** [@Manju\_nath](https://community.cesium.com/u/Manju_nath)\
**Replies:** 9\
**Last updated:** [September 7, 2026, 10:31am UTC](https://community.cesium.com/t/alternative-to-cesium-unity-ellipsoid-world-globe-terrain-in-3d-tiles-for-godot-integration/42130 "2026-09-07T10:31:43Z")

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Hi, I’m exploring alternatives to the Cesium Unity ellipsoid (world globe terrain) within this Godot integration. My current setup uses custom 3D tiles (not Cesium Ion assets), and I’m interested in implementing a smoot…

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## [About 3D\_Tiles\_For\_Godot,](https://community.cesium.com/t/about-3d-tiles-for-godot/45869)

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**Author:** [@anyadragon](https://community.cesium.com/u/anyadragon)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 10:29am UTC](https://community.cesium.com/t/about-3d-tiles-for-godot/45869 "2026-09-07T10:29:46Z")

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I’ve encountered a problem. When godot uses 3D\_Tiles\_For\_Godot, this error occurs. I don’t know how to solve it. Could you please help E 0:00:00:911 godot::ClassDB::bind\_integer\_constant: Constant ‘CesiumGeoreferenc…

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## [Load the local 3dtile](https://community.cesium.com/t/load-the-local-3dtile/45881)

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**Author:** [@anyadragon](https://community.cesium.com/u/anyadragon)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 10:28am UTC](https://community.cesium.com/t/load-the-local-3dtile/45881 "2026-09-07T10:28:59Z")

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When using 3D\_Tiles\_For\_Godot, I want to load the terrain and tiles in an offline environment. I have set up a local server. I already know that the URL of the terrain can be modified under Cesium3DTileset, but there is …

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## [Is cesium godot the same as cesiumjs?](https://community.cesium.com/t/is-cesium-godot-the-same-as-cesiumjs/46148)

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**Author:** [@nahured](https://community.cesium.com/u/nahured)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 10:28am UTC](https://community.cesium.com/t/is-cesium-godot-the-same-as-cesiumjs/46148 "2026-09-07T10:28:06Z")

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I don’t understand how I can use Cesium 2dtile Godot. Is it just a world viewer and nothing more? Can’t I use my own image provider and terrain provider? In other words, can I use it like CesiumJS?

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## [Cesium for Godot — expanded fork of 3D Tiles for Godot](https://community.cesium.com/t/cesium-for-godot-expanded-fork-of-3d-tiles-for-godot/47118)

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**Author:** [@brynn\_b](https://community.cesium.com/u/brynn_b)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 10:22am UTC](https://community.cesium.com/t/cesium-for-godot-expanded-fork-of-3d-tiles-for-godot/47118 "2026-09-07T10:22:10Z")

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Hi everyone. I recently wanted something like Cesium for Unreal, but for Godot, for a project I’m working on. It’s largely porting code from Cesium for Unreal on top of the existing 3D Tiles for Godot project. It was a f…

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## [Rhinoceros to cesium](https://community.cesium.com/t/rhinoceros-to-cesium/13089)

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**Author:** [@AndreasK](https://community.cesium.com/u/AndreasK)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 3:11am UTC](https://community.cesium.com/t/rhinoceros-to-cesium/13089 "2026-09-07T03:11:37Z")

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Hello world, I am only a beginner, so please forgive me if this question is trivial. I have a question about adding a cad model as an asset to Cesium Ion. If I have a georeferenced 3D-model in Rhinoceros3D, in a known…

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## [Missing 3D Tiles in Shipping Build](https://community.cesium.com/t/missing-3d-tiles-in-shipping-build/47098)

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**Author:** [@simplychenable](https://community.cesium.com/u/simplychenable)\
**Replies:** 1\
**Last updated:** [September 5, 2026, 1:48pm UTC](https://community.cesium.com/t/missing-3d-tiles-in-shipping-build/47098 "2026-09-05T13:48:06Z")

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Cesium version: 2.22.1 Unreal version: 5.7.4 OS: Windows 11 Game packaging: for Windows I ran into an issue that’s been reported before but have not had luck with proposed solutions/workarounds. The issue: Google P…

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## [Source-derived block worlds: preserving provenance through 3D generalisation](https://community.cesium.com/t/source-derived-block-worlds-preserving-provenance-through-3d-generalisation/47165)

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**Author:** [@nooks](https://community.cesium.com/u/nooks)\
**Replies:** 0\
**Last updated:** [September 5, 2026, 11:55am UTC](https://community.cesium.com/t/source-derived-block-worlds-preserving-provenance-through-3d-generalisation/47165 "2026-09-05T11:55:58Z")

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Hi, we’re building Earth in creative mode with NOOKS, an independent browser renderer that reconstructs real places as block worlds. It is not a Cesium integration, but I thought the broader 3D geospatial community might…

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## [EarthGuide3D on the Mac App Store — free codes available](https://community.cesium.com/t/earthguide3d-on-the-mac-app-store-free-codes-available/47164)

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**Author:** [@gmbcrazy](https://community.cesium.com/u/gmbcrazy)\
**Replies:** 0\
**Last updated:** [September 5, 2026, 11:54am UTC](https://community.cesium.com/t/earthguide3d-on-the-mac-app-store-free-codes-available/47164 "2026-09-05T11:54:35Z")

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Hi everyone, I’m happy to share that EarthGuide3D is now publicly available on the Mac App Store. As a beginner developer, I just learnt how to make free promo codes:sweat\_smile: . If anyone in the Cesium community woul…

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## [Improved File Management in Cesium ion](https://community.cesium.com/t/improved-file-management-in-cesium-ion/47161)

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**Author:** [@tfili](https://community.cesium.com/u/tfili)\
**Replies:** 0\
**Last updated:** [September 4, 2026, 6:26pm UTC](https://community.cesium.com/t/improved-file-management-in-cesium-ion/47161 "2026-09-04T18:26:06Z")

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We’re excited to announce enhanced file management in Cesium ion. These changes are rolling out today and will complete over the weekend. Try these new My Assets features and let us know what you think! Separate sourc…

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## [Issue with Infobox Content in Cesium ion](https://community.cesium.com/t/issue-with-infobox-content-in-cesium-ion/47048)

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**Author:** [@irem.cagbayir](https://community.cesium.com/u/irem.cagbayir)\
**Replies:** 1\
**Last updated:** [September 3, 2026, 7:23pm UTC](https://community.cesium.com/t/issue-with-infobox-content-in-cesium-ion/47048 "2026-09-03T19:23:42Z")

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Hello, When I add text and images to an Infobox in Cesium ion, the content disappears automatically after a few seconds. I have tried creating several different Stories, but I experience the same issue in all of them. …

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## [Cesium Release Roundup](https://community.cesium.com/t/cesium-release-roundup/14210)

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**Author:** [@lisabos](https://community.cesium.com/u/lisabos)\
**Replies:** 61\
**Last updated:** [September 2, 2026, 11:18pm UTC](https://community.cesium.com/t/cesium-release-roundup/14210 "2026-09-02T23:18:04Z")

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Cesium Release Roundup blog posts are monthly summaries of recent releases for all Cesium products. Click here to see previous posts: Cesium Release Roundup – Cesium If you want to be notified when a new roundup is avai…

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## [Vector Tiles Technology Preview is here - try it and tell us what you think](https://community.cesium.com/t/vector-tiles-technology-preview-is-here-try-it-and-tell-us-what-you-think/47120)

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**Author:** [@austin.robison](https://community.cesium.com/u/austin.robison)\
**Replies:** 0\
**Last updated:** [September 1, 2026, 7:43pm UTC](https://community.cesium.com/t/vector-tiles-technology-preview-is-here-try-it-and-tell-us-what-you-think/47120 "2026-09-01T19:43:08Z")

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Hey everyone, Back in June we shared our vision for bringing 3D-native vector data into the 3D Tiles ecosystem and asked for your feedback. A lot of you responded, and it shaped what we built. Today we’re releasing the …

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## [QUADTREE 3D Tiles only render without gaps when geometricError is set extremely high](https://community.cesium.com/t/quadtree-3d-tiles-only-render-without-gaps-when-geometricerror-is-set-extremely-high/47119)

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**Author:** [@C\_Harless](https://community.cesium.com/u/C_Harless)\
**Replies:** 0\
**Last updated:** [September 1, 2026, 6:46pm UTC](https://community.cesium.com/t/quadtree-3d-tiles-only-render-without-gaps-when-geometricerror-is-set-extremely-high/47119 "2026-09-01T18:46:24Z")

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I’m debugging a custom 3D Tiles 1.1 QUADTREE tileset in CesiumJS that shows visible gaps/holes unless the geometricError values are set extremely high. This is a custom-generated tileset (not Cesium ion output) using: …

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## [Why not Cesium for Godot?](https://community.cesium.com/t/why-not-cesium-for-godot/41464)

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**Author:** [@George\_L](https://community.cesium.com/u/George_L)\
**Replies:** 3\
**Last updated:** [September 1, 2026, 4:32pm UTC](https://community.cesium.com/t/why-not-cesium-for-godot/41464 "2026-09-01T16:32:59Z")

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I wonder if there is any difference between 3D Tiles for Godot and Cesium for Godot? I have yet to gain a better overview of What should be Cesium for Godot, just like Cesium for Unity, Unreal, O3DE etc. I wonder if by…

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## [Found PolylineCollection bug, would appreciate maintainer opinions on solution implementation](https://community.cesium.com/t/found-polylinecollection-bug-would-appreciate-maintainer-opinions-on-solution-implementation/47077)

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**Author:** [@Ben-W](https://community.cesium.com/u/Ben-W)\
**Replies:** 1\
**Last updated:** [August 27, 2026, 9:46pm UTC](https://community.cesium.com/t/found-polylinecollection-bug-would-appreciate-maintainer-opinions-on-solution-implementation/47077 "2026-08-27T21:46:32Z")

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Summary When a PolylineCollection holds enough polylines that its vertex count reaches 65536, PolylineBucket.updateIndices writes index 65535 into the Uint16Array index buffer. In WebGL 2, PRIMITIVE\_RESTART\_FIXED\_INDEX i…

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## [Sandcastle Semantic Search: We'd like your feedback!](https://community.cesium.com/t/sandcastle-semantic-search-wed-like-your-feedback/47088)

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**Author:** [@tomdicarlo](https://community.cesium.com/u/tomdicarlo)\
**Replies:** 0\
**Last updated:** [August 27, 2026, 7:39pm UTC](https://community.cesium.com/t/sandcastle-semantic-search-wed-like-your-feedback/47088 "2026-08-27T19:39:09Z")

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Sandcastle Semantic Search: We’d Like Your Feedback Sandcastle’s semantic search has been available for a few months now, and we would like to learn from the community how it has worked in practice. The feature uses an e…

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## [Multiple Registred Cameras Performance Issue](https://community.cesium.com/t/multiple-registred-cameras-performance-issue/45482)

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**Author:** [@dis\_afise](https://community.cesium.com/u/dis_afise)\
**Replies:** 12\
**Last updated:** [August 27, 2026, 2:41pm UTC](https://community.cesium.com/t/multiple-registred-cameras-performance-issue/45482 "2026-08-27T14:41:03Z")

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Hi, I have an aircraft actor which has multiple cameras attached to it, all can look in different directions in the world. With single camera there is no performance issues and frame rate is smooth, but when i register …

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## [Help us shape composable tiling pipelines for next-gen workflows](https://community.cesium.com/t/help-us-shape-composable-tiling-pipelines-for-next-gen-workflows/47083)

<div class="topic-metadata">

**Author:** [@jaadelgren](https://community.cesium.com/u/jaadelgren)\
**Replies:** 0\
**Last updated:** [August 27, 2026, 1:06pm UTC](https://community.cesium.com/t/help-us-shape-composable-tiling-pipelines-for-next-gen-workflows/47083 "2026-08-27T13:06:35Z")

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Hi everyone, We’re rethinking how we tile 3D geospatial data, and we’d like your input early. Today we run a separate, specialized tiler for each data type — terrain, imagery, photogrammetry, point clouds. As that list…

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