# Latest

**URL:** https://community.cesium.com/latest.md?page=2

[Latest](https://community.cesium.com/latest.md) · [Categories](https://community.cesium.com/categories.md) · [Tags](https://community.cesium.com/tags.md)

**Page:** 3

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## [SHINOBI EARTH — A 3D WebGIS / Digital Twin Prototype Built with CesiumJS](https://community.cesium.com/t/shinobi-earth-a-3d-webgis-digital-twin-prototype-built-with-cesiumjs/47262)

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**Author:** [@yukikato123123123-by](https://community.cesium.com/u/yukikato123123123-by)\
**Replies:** 0\
**Last updated:** [September 14, 2026, 11:40am UTC](https://community.cesium.com/t/shinobi-earth-a-3d-webgis-digital-twin-prototype-built-with-cesiumjs/47262 "2026-09-14T11:40:22Z")

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Hi everyone, I’ve been working on a personal project called SHINOBI EARTH, a fictional 3D geospatial environment that I’m using as a sandbox for experimenting with CesiumJS, WebGIS, spatial analysis, and digital-twin co…

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## [WakeAtlas: a non-commercial maritime explorer built with CesiumJS](https://community.cesium.com/t/wakeatlas-a-non-commercial-maritime-explorer-built-with-cesiumjs/47178)

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**Author:** [@William.c](https://community.cesium.com/u/William.c)\
**Replies:** 2\
**Last updated:** [September 13, 2026, 6:17am UTC](https://community.cesium.com/t/wakeatlas-a-non-commercial-maritime-explorer-built-with-cesiumjs/47178 "2026-09-13T06:17:23Z")

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Hello Cesium community! I would like to share WakeAtlas, a non-commercial maritime explorer I have been building with help from Codex. Try it: https://wakeatlas.uk/ — the globe and catalogue can be explored without an a…

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## [Built a Custom Earth Engine from Scratch with WebGPU (Cesium-Inspired Architecture)](https://community.cesium.com/t/built-a-custom-earth-engine-from-scratch-with-webgpu-cesium-inspired-architecture/47090)

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**Author:** [@Dorian](https://community.cesium.com/u/Dorian)\
**Replies:** 2\
**Last updated:** [September 11, 2026, 5:54am UTC](https://community.cesium.com/t/built-a-custom-earth-engine-from-scratch-with-webgpu-cesium-inspired-architecture/47090 "2026-09-11T05:54:55Z")

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Over the past month, I built a custom Earth engine from scratch using WebGPU, drawing inspiration from Cesium’s architecture. Currently implemented: • Imagery & terrain loading • UE-level atmospheric system • Volumet…

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## [Automatically placing Catographic Polygon](https://community.cesium.com/t/automatically-placing-catographic-polygon/46020)

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**Author:** [@isseychen](https://community.cesium.com/u/isseychen)\
**Replies:** 8\
**Last updated:** [September 11, 2026, 4:36am UTC](https://community.cesium.com/t/automatically-placing-catographic-polygon/46020 "2026-09-11T04:36:58Z")

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Hi, I am very new to Cesium and am looking for some advice. We already have an application set up to stream data into CesiumForUnreal. What we want to do now is automatically clip specific areas on the map; these areas…

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## [Cesium Sample Height Most Detailed seems to be very expensive and fps taking](https://community.cesium.com/t/cesium-sample-height-most-detailed-seems-to-be-very-expensive-and-fps-taking/45248)

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**Author:** [@Saad\_Abbas](https://community.cesium.com/u/Saad_Abbas)\
**Replies:** 3\
**Last updated:** [September 11, 2026, 4:16am UTC](https://community.cesium.com/t/cesium-sample-height-most-detailed-seems-to-be-very-expensive-and-fps-taking/45248 "2026-09-11T04:16:48Z")

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sampling height for 4 wheels on cliffs etc, so for thousand cars being driven on terrain, and 4 points on each car, total become 4000, and sampling 4k points per frame is dropping frames. and i cant even run it on separa…

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## [Import 3d tiles to 3dsmax, is it possible?](https://community.cesium.com/t/import-3d-tiles-to-3dsmax-is-it-possible/24721)

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**Author:** [@Alex\_Abarca](https://community.cesium.com/u/Alex_Abarca)\
**Replies:** 1\
**Last updated:** [September 10, 2026, 11:51pm UTC](https://community.cesium.com/t/import-3d-tiles-to-3dsmax-is-it-possible/24721 "2026-09-10T23:51:09Z")

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Can this software let me import Google Earth photogrammetry into 3dsmax as 3d tiles?

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## [Proposal: Add an easier way to refresh loaded 3D Tiles content](https://community.cesium.com/t/proposal-add-an-easier-way-to-refresh-loaded-3d-tiles-content/46663)

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**Author:** [@albek446](https://community.cesium.com/u/albek446)\
**Replies:** 13\
**Last updated:** [September 10, 2026, 11:39pm UTC](https://community.cesium.com/t/proposal-add-an-easier-way-to-refresh-loaded-3d-tiles-content/46663 "2026-09-10T23:39:31Z")

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I am building a web client that uses CesiumJS, where I load multiple Cesium3DTileset instances into the viewer. I have a need to reload tile content without reloading the entire tileset. Today, this can be done by liste…

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## [ご意見をお聞かせください！座標参照系とローカル座標系への対応](https://community.cesium.com/t/topic/47221)

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**Author:** [@Mizuki0522](https://community.cesium.com/u/Mizuki0522)\
**Replies:** 0\
**Last updated:** [September 10, 2026, 6:42pm UTC](https://community.cesium.com/t/topic/47221 "2026-09-10T18:42:52Z")

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こんにちは、皆さん。 CesiumJSチームでは、さまざまな座標参照系（CRS）、鉛直基準面（Vertical Datum）、およびローカル座標系への対応をどのように改善できるか検討しており、皆さまのニーズや現在のワークフローについて理解を深めたいと考えています。 このテーマに関連して、既にいくつかの機能要望が寄せられています。 異なる投影法（Projection）のサポートDifferent projections EGM96…

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## [Transparent 3D tileset](https://community.cesium.com/t/transparent-3d-tileset/35584)

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**Author:** [@technolo89](https://community.cesium.com/u/technolo89)\
**Replies:** 4\
**Last updated:** [September 10, 2026, 7:17am UTC](https://community.cesium.com/t/transparent-3d-tileset/35584 "2026-09-10T07:17:37Z")

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Is there a way to make the 3D tile set transparent…I want to show the running utility pipes underground.

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## [Credit Cesium on About Page](https://community.cesium.com/t/credit-cesium-on-about-page/47065)

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**Author:** [@dfreitasnexus](https://community.cesium.com/u/dfreitasnexus)\
**Replies:** 1\
**Last updated:** [September 10, 2026, 6:38am UTC](https://community.cesium.com/t/credit-cesium-on-about-page/47065 "2026-09-10T06:38:32Z")

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I am developing a desktop application in Unreal Engine as part of a research/academic project, not for commercial purposes, and I’m using the 3D tiles from Cesium Ion. I would like to confirm if it is possible to include…

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## [We'd love your input: Coordinate reference systems and local coordinates in CesiumJS](https://community.cesium.com/t/wed-love-your-input-coordinate-reference-systems-and-local-coordinates-in-cesiumjs/46968)

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**Author:** [@Gabby\_Getz](https://community.cesium.com/u/Gabby_Getz)\
**Replies:** 3\
**Last updated:** [September 9, 2026, 9:55pm UTC](https://community.cesium.com/t/wed-love-your-input-coordinate-reference-systems-and-local-coordinates-in-cesiumjs/46968 "2026-09-09T21:55:57Z")

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Hi everyone, The CesiumJS team is exploring how we might better support different coordinate reference systems (CRSs), vertical datums, and local coordinate systems, and we’d like to better understand your needs and cur…

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## [Equal Earth Projection](https://community.cesium.com/t/equal-earth-projection/47193)

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**Author:** [@Anoerak](https://community.cesium.com/u/Anoerak)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 11:48am UTC](https://community.cesium.com/t/equal-earth-projection/47193 "2026-09-09T11:48:37Z")

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Hi, I was wondering if there was any plans to introduce the equal Earth projection beside/instead the Mercator view. Since it has been voted today (and was a subject for a very long time), it would be nice to see this i…

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## [Introducing 3D Tiles for Godot](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375)

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**Author:** [@belmer](https://community.cesium.com/u/belmer)\
**Replies:** 6\
**Last updated:** [September 7, 2026, 10:38am UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375 "2026-09-07T10:38:29Z")

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Hi Everyone! We are thrilled to become part of the Cesium Community as creators of the 3D Tiles for Godot plugin. We’re excited to combine the largest open source 3D game engine with the leading 3D streaming standard to…

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## [Suggestion for performance optimisations and efficient resource management at runtime](https://community.cesium.com/t/suggestion-for-performance-optimisations-and-efficient-resource-management-at-runtime/43790)

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**Author:** [@Manju\_nath](https://community.cesium.com/u/Manju_nath)\
**Replies:** 3\
**Last updated:** [September 7, 2026, 10:34am UTC](https://community.cesium.com/t/suggestion-for-performance-optimisations-and-efficient-resource-management-at-runtime/43790 "2026-09-07T10:34:19Z")

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Hi, I’ve been working on a custom C++ GDExtension build of the 3D Tiles for Godot plugin and looking for suggestions to further optimise performance and reduce resource usage during runtime. Most of the existing …

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## [Porting more advanced Unity Cesium Tutorials 4 and beyond to Godot](https://community.cesium.com/t/porting-more-advanced-unity-cesium-tutorials-4-and-beyond-to-godot/44428)

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**Author:** [@George\_L](https://community.cesium.com/u/George_L)\
**Replies:** 4\
**Last updated:** [September 7, 2026, 10:33am UTC](https://community.cesium.com/t/porting-more-advanced-unity-cesium-tutorials-4-and-beyond-to-godot/44428 "2026-09-07T10:33:05Z")

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Tutorial 4: Building on a Global Scale with Georeferenced Sub-scenes I do not understan the use case and why we need this and obviously not sure what new needs to be imöplemented for godot4cesium to support Tutorial 4

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## [Alternative to Cesium Unity Ellipsoid (World Globe Terrain) in 3D Tiles for Godot Integration](https://community.cesium.com/t/alternative-to-cesium-unity-ellipsoid-world-globe-terrain-in-3d-tiles-for-godot-integration/42130)

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**Author:** [@Manju\_nath](https://community.cesium.com/u/Manju_nath)\
**Replies:** 9\
**Last updated:** [September 7, 2026, 10:31am UTC](https://community.cesium.com/t/alternative-to-cesium-unity-ellipsoid-world-globe-terrain-in-3d-tiles-for-godot-integration/42130 "2026-09-07T10:31:43Z")

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Hi, I’m exploring alternatives to the Cesium Unity ellipsoid (world globe terrain) within this Godot integration. My current setup uses custom 3D tiles (not Cesium Ion assets), and I’m interested in implementing a smoot…

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## [About 3D\_Tiles\_For\_Godot,](https://community.cesium.com/t/about-3d-tiles-for-godot/45869)

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**Author:** [@anyadragon](https://community.cesium.com/u/anyadragon)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 10:29am UTC](https://community.cesium.com/t/about-3d-tiles-for-godot/45869 "2026-09-07T10:29:46Z")

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I’ve encountered a problem. When godot uses 3D\_Tiles\_For\_Godot, this error occurs. I don’t know how to solve it. Could you please help E 0:00:00:911 godot::ClassDB::bind\_integer\_constant: Constant ‘CesiumGeoreferenc…

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## [Load the local 3dtile](https://community.cesium.com/t/load-the-local-3dtile/45881)

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**Author:** [@anyadragon](https://community.cesium.com/u/anyadragon)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 10:28am UTC](https://community.cesium.com/t/load-the-local-3dtile/45881 "2026-09-07T10:28:59Z")

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When using 3D\_Tiles\_For\_Godot, I want to load the terrain and tiles in an offline environment. I have set up a local server. I already know that the URL of the terrain can be modified under Cesium3DTileset, but there is …

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## [Is cesium godot the same as cesiumjs?](https://community.cesium.com/t/is-cesium-godot-the-same-as-cesiumjs/46148)

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**Author:** [@nahured](https://community.cesium.com/u/nahured)\
**Replies:** 1\
**Last updated:** [September 7, 2026, 10:28am UTC](https://community.cesium.com/t/is-cesium-godot-the-same-as-cesiumjs/46148 "2026-09-07T10:28:06Z")

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I don’t understand how I can use Cesium 2dtile Godot. Is it just a world viewer and nothing more? Can’t I use my own image provider and terrain provider? In other words, can I use it like CesiumJS?

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## [Cesium for Godot — expanded fork of 3D Tiles for Godot](https://community.cesium.com/t/cesium-for-godot-expanded-fork-of-3d-tiles-for-godot/47118)

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**Author:** [@brynn\_b](https://community.cesium.com/u/brynn_b)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 10:22am UTC](https://community.cesium.com/t/cesium-for-godot-expanded-fork-of-3d-tiles-for-godot/47118 "2026-09-07T10:22:10Z")

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Hi everyone. I recently wanted something like Cesium for Unreal, but for Godot, for a project I’m working on. It’s largely porting code from Cesium for Unreal on top of the existing 3D Tiles for Godot project. It was a f…

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## [Rhinoceros to cesium](https://community.cesium.com/t/rhinoceros-to-cesium/13089)

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**Author:** [@AndreasK](https://community.cesium.com/u/AndreasK)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 3:11am UTC](https://community.cesium.com/t/rhinoceros-to-cesium/13089 "2026-09-07T03:11:37Z")

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Hello world, I am only a beginner, so please forgive me if this question is trivial. I have a question about adding a cad model as an asset to Cesium Ion. If I have a georeferenced 3D-model in Rhinoceros3D, in a known…

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## [Missing 3D Tiles in Shipping Build](https://community.cesium.com/t/missing-3d-tiles-in-shipping-build/47098)

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**Author:** [@simplychenable](https://community.cesium.com/u/simplychenable)\
**Replies:** 1\
**Last updated:** [September 5, 2026, 1:48pm UTC](https://community.cesium.com/t/missing-3d-tiles-in-shipping-build/47098 "2026-09-05T13:48:06Z")

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Cesium version: 2.22.1 Unreal version: 5.7.4 OS: Windows 11 Game packaging: for Windows I ran into an issue that’s been reported before but have not had luck with proposed solutions/workarounds. The issue: Google P…

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## [Source-derived block worlds: preserving provenance through 3D generalisation](https://community.cesium.com/t/source-derived-block-worlds-preserving-provenance-through-3d-generalisation/47165)

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**Author:** [@nooks](https://community.cesium.com/u/nooks)\
**Replies:** 0\
**Last updated:** [September 5, 2026, 11:55am UTC](https://community.cesium.com/t/source-derived-block-worlds-preserving-provenance-through-3d-generalisation/47165 "2026-09-05T11:55:58Z")

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Hi, we’re building Earth in creative mode with NOOKS, an independent browser renderer that reconstructs real places as block worlds. It is not a Cesium integration, but I thought the broader 3D geospatial community might…

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## [EarthGuide3D on the Mac App Store — free codes available](https://community.cesium.com/t/earthguide3d-on-the-mac-app-store-free-codes-available/47164)

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**Author:** [@gmbcrazy](https://community.cesium.com/u/gmbcrazy)\
**Replies:** 0\
**Last updated:** [September 5, 2026, 11:54am UTC](https://community.cesium.com/t/earthguide3d-on-the-mac-app-store-free-codes-available/47164 "2026-09-05T11:54:35Z")

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Hi everyone, I’m happy to share that EarthGuide3D is now publicly available on the Mac App Store. As a beginner developer, I just learnt how to make free promo codes:sweat\_smile: . If anyone in the Cesium community woul…

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## [Improved File Management in Cesium ion](https://community.cesium.com/t/improved-file-management-in-cesium-ion/47161)

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**Author:** [@tfili](https://community.cesium.com/u/tfili)\
**Replies:** 0\
**Last updated:** [September 4, 2026, 6:26pm UTC](https://community.cesium.com/t/improved-file-management-in-cesium-ion/47161 "2026-09-04T18:26:06Z")

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We’re excited to announce enhanced file management in Cesium ion. These changes are rolling out today and will complete over the weekend. Try these new My Assets features and let us know what you think! Separate sourc…

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## [Issue with Infobox Content in Cesium ion](https://community.cesium.com/t/issue-with-infobox-content-in-cesium-ion/47048)

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**Author:** [@irem.cagbayir](https://community.cesium.com/u/irem.cagbayir)\
**Replies:** 1\
**Last updated:** [September 3, 2026, 7:23pm UTC](https://community.cesium.com/t/issue-with-infobox-content-in-cesium-ion/47048 "2026-09-03T19:23:42Z")

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Hello, When I add text and images to an Infobox in Cesium ion, the content disappears automatically after a few seconds. I have tried creating several different Stories, but I experience the same issue in all of them. …

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## [Vector Tiles Technology Preview is here - try it and tell us what you think](https://community.cesium.com/t/vector-tiles-technology-preview-is-here-try-it-and-tell-us-what-you-think/47120)

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**Author:** [@austin.robison](https://community.cesium.com/u/austin.robison)\
**Replies:** 0\
**Last updated:** [September 1, 2026, 7:43pm UTC](https://community.cesium.com/t/vector-tiles-technology-preview-is-here-try-it-and-tell-us-what-you-think/47120 "2026-09-01T19:43:08Z")

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Hey everyone, Back in June we shared our vision for bringing 3D-native vector data into the 3D Tiles ecosystem and asked for your feedback. A lot of you responded, and it shaped what we built. Today we’re releasing the …

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## [QUADTREE 3D Tiles only render without gaps when geometricError is set extremely high](https://community.cesium.com/t/quadtree-3d-tiles-only-render-without-gaps-when-geometricerror-is-set-extremely-high/47119)

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**Author:** [@C\_Harless](https://community.cesium.com/u/C_Harless)\
**Replies:** 0\
**Last updated:** [September 1, 2026, 6:46pm UTC](https://community.cesium.com/t/quadtree-3d-tiles-only-render-without-gaps-when-geometricerror-is-set-extremely-high/47119 "2026-09-01T18:46:24Z")

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I’m debugging a custom 3D Tiles 1.1 QUADTREE tileset in CesiumJS that shows visible gaps/holes unless the geometricError values are set extremely high. This is a custom-generated tileset (not Cesium ion output) using: …

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## [Why not Cesium for Godot?](https://community.cesium.com/t/why-not-cesium-for-godot/41464)

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**Author:** [@George\_L](https://community.cesium.com/u/George_L)\
**Replies:** 3\
**Last updated:** [September 1, 2026, 4:32pm UTC](https://community.cesium.com/t/why-not-cesium-for-godot/41464 "2026-09-01T16:32:59Z")

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I wonder if there is any difference between 3D Tiles for Godot and Cesium for Godot? I have yet to gain a better overview of What should be Cesium for Godot, just like Cesium for Unity, Unreal, O3DE etc. I wonder if by…

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## [Found PolylineCollection bug, would appreciate maintainer opinions on solution implementation](https://community.cesium.com/t/found-polylinecollection-bug-would-appreciate-maintainer-opinions-on-solution-implementation/47077)

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**Author:** [@Ben-W](https://community.cesium.com/u/Ben-W)\
**Replies:** 1\
**Last updated:** [August 27, 2026, 9:46pm UTC](https://community.cesium.com/t/found-polylinecollection-bug-would-appreciate-maintainer-opinions-on-solution-implementation/47077 "2026-08-27T21:46:32Z")

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Summary When a PolylineCollection holds enough polylines that its vertex count reaches 65536, PolylineBucket.updateIndices writes index 65535 into the Uint16Array index buffer. In WebGL 2, PRIMITIVE\_RESTART\_FIXED\_INDEX i…

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