# 3D tiles buildings are missing lighting

**URL:** <https://community.cesium.com/t/3d-tiles-buildings-are-missing-lighting/12260>\
**Category:** CesiumJS\
**Created:** [February 8, 2021, 9:52am UTC](https://community.cesium.com/t/3d-tiles-buildings-are-missing-lighting/12260 "2021-02-08T09:52:48Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![dzung](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/dzung/32/2996_2.png) [@dzung](https://community.cesium.com/u/dzung)\
**Post date:** [February 8, 2021, 5:04pm UTC](https://community.cesium.com/t/3d-tiles-buildings-are-missing-lighting/12260/2 "2021-02-08T17:04:53Z")

</div>

Welcome to the Cesium Community!

This may be caused by a setting specific to the FME software itself. There has been other users who experienced issues with shading on 3D Tiles exported from FME software before, such as [here](https://community.cesium.com/t/fme-to-3d-tiles-producing-color-material-problem/8039/4).

---

_[View the full topic](https://community.cesium.com/t/3d-tiles-buildings-are-missing-lighting/12260)._
