# 3D Tiles for High-fidelity Indoor Model

**URL:** https://community.cesium.com/t/3d-tiles-for-high-fidelity-indoor-model/25777
**Category:** 3D Tiles
**Created:** [August 1, 2023, 2:08pm UTC](https://community.cesium.com/t/3d-tiles-for-high-fidelity-indoor-model/25777 "2023-08-01T14:08:07Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Dkaka](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/dkaka/32/15190_2.png) [@Dkaka](https://community.cesium.com/u/Dkaka)
#### Post date: [August 1, 2023, 2:08pm UTC](https://community.cesium.com/t/3d-tiles-for-high-fidelity-indoor-model/25777/1 "2023-08-01T14:08:07Z")

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Hi there,

We had been using Cesium for Unity to stream Google Maps 3D mesh onto Meta Quest Pro and were surprised by how well it performed on all-in-one devices. I’m curious if we can use cesium for High-fidelity Indoor Model, such that the model can be divided and dynamically loaded with smaller blocks work on all-in-one devices.  
There was a blog post from Cesium on this but looks like Gary is no longer in the team. Is there any follow-up on this?

> **[Visualizing Massive Models using 3D Tiles](https://cesium.com/blog/2017/02/21/massive-models/)**
>
> When we talk about 'Massive Models,' we basically mean 3D models that are too large to drop right into Cesium as glTF

Cheers
