# 3D Tiles Inspector for Cesium for Unity

**URL:** <https://community.cesium.com/t/3d-tiles-inspector-for-cesium-for-unity/40059>\
**Category:** Cesium for Unity\
**Created:** [April 17, 2025, 5:06am UTC](https://community.cesium.com/t/3d-tiles-inspector-for-cesium-for-unity/40059 "2025-04-17T05:06:23Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Tom\_Lee](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/tom_lee/32/31450_2.png) [@Tom\_Lee](https://community.cesium.com/u/Tom_Lee)\
**Post date:** [April 17, 2025, 5:06am UTC](https://community.cesium.com/t/3d-tiles-inspector-for-cesium-for-unity/40059/1 "2025-04-17T05:06:23Z")

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Hi

I am just wondering if there is 3D Tiles Inspector feature for development for Cesium for Unity

just like CesiumJS

> **[Cesium Sandcastle](https://sandcastle.cesium.com/?src=3D%20Tiles%20Inspector.html)**
>
> The Cesium Sandcastle provides an interactive environment for testing Cesium code.

if anyone knows please let me know! 🙂

I want to see bounding volume of each 3d tile and its Url

 ![image](https://global.discourse-cdn.com/cesium/original/3X/4/4/44d3a378d5ef1fc010760cc0e315404a9b9c9810.jpeg)

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**Author:** ![janine](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/janine/32/5135_2.png) [@janine](https://community.cesium.com/u/janine)\
**Post date:** [May 1, 2025, 2:35pm UTC](https://community.cesium.com/t/3d-tiles-inspector-for-cesium-for-unity/40059/2 "2025-05-01T14:35:53Z")

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Hi @Tom_Lee,

Sorry for the delayed response to this thread. 😔 Currently we do not have a 3D Tiles Inspector for Unity, and it’s not planned on our roadmap. However, you can load your 3D Tiles in CesiumJS and use the 3D Tiles Inspector there.

Do you have a particular use case for using the inspector in Unity? That would help us understand the motivations for this feature. We’re also open to community contributions as usual 😄

* * *

[![image](https://global.discourse-cdn.com/cesium/original/3X/0/8/084c2cdabbbc3ba21b2e81120d4bd902267e9bf0.png)](https://cesium.com/events/cesium-developer-conference/)

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**Author:** ![Tom\_Lee](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/tom_lee/32/31450_2.png) [@Tom\_Lee](https://community.cesium.com/u/Tom_Lee)\
**Post date:** [May 2, 2025, 11:34pm UTC](https://community.cesium.com/t/3d-tiles-inspector-for-cesium-for-unity/40059/3 "2025-05-02T23:34:37Z")

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Hi @janine thank you for replying.

recently I implemented VCTR point type data read and processing code in cesium- native and cesium-unity. current status is my code is little bit messy but it is working properly.

by the time I was implementing that. I realized if there is a way to see which one is which tile then more easier debugging my tile processing code. that is why.

and also I am not sure I can contribute my vctr point type processing code. it is because vctr is not 3dtiles official spec and it has polygon and line type data processing and I haven’t finished implementing those yet.
