# 3DTilesTileset show’s the problem

**URL:** https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840
**Category:** Cesium for Unity
**Created:** [May 6, 2023, 9:58am UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840 "2023-05-06T09:58:51Z")
**Posts on this page:** 11
**Page:** 1

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### Author: ![chiqiangzhe](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/chiqiangzhe/32/11604_2.png) [@chiqiangzhe](https://community.cesium.com/u/chiqiangzhe)
#### Post date: [May 6, 2023, 9:58am UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840/1 "2023-05-06T09:58:52Z")

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![image](https://global.discourse-cdn.com/cesium/original/2X/1/1793525d55c6ea634f03201fe16a5d9c686f5746.jpeg)  
A black edge appears in the middle or edge of each tile. It disappears when you get close to it, but it appears at a certain distance. This update only appears after 1.1.0

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### Author: ![janine](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/janine/32/5135_2.png) [@janine](https://community.cesium.com/u/janine)
#### Post date: [May 8, 2023, 1:36pm UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840/2 "2023-05-08T13:36:39Z")

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I can’t tell off of the top of my head which of our changes could have caused the issue. Does your data contains the `KHR_materials_unlit` extension? If it does not, we changed how we automatically generate normals for meshes. Perhaps enabling “Generate Smooth Normals” on your tileset will make a difference.

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### Author: ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)
#### Post date: [May 9, 2023, 12:25am UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840/3 "2023-05-09T00:25:57Z")

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I’m not able to reproduce this. Are you seeing it in any of the Cesium for Unity Samples tilesets? Or just in your own?

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### Author: ![chiqiangzhe](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/chiqiangzhe/32/11604_2.png) [@chiqiangzhe](https://community.cesium.com/u/chiqiangzhe)
#### Post date: [May 9, 2023, 2:02am UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840/4 "2023-05-09T02:02:30Z")

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@janine  
I don’t quite understand，Where is the KHR materials unlit extension？  
The default material I should use。  
enabling “Generate Smooth Normals” did not improve the problem。

 ![image](https://global.discourse-cdn.com/cesium/original/2X/1/13eb67e5aa4e45533c667c0107e17d1bc4e23023.jpeg)

 ![image](https://global.discourse-cdn.com/cesium/original/2X/4/4999622ad75fface1c2ec9268f172d279122966e.jpeg)

@Kevin_Ring  
I used 02\_CesiumMelbourne and still found the problem  
Is it the unity version? My version is 2021.3.7

 ![image](https://global.discourse-cdn.com/cesium/original/2X/a/ab58851b0e00476171157d60f9c4e01fca02e2d3.jpeg)

 ![image](https://global.discourse-cdn.com/cesium/original/2X/6/6016decee8b9d44a65f9844827015dfe2d8fe7ff.jpeg)

Other than that(unrelated to this question),I used my own modified material in the problem before, and the detection Normals failed, but enabling "Generate Smooth Normals has solved the snow I made.

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### Author: ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)
#### Post date: [May 9, 2023, 3:30am UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840/5 "2023-05-09T03:30:04Z")

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I don’t see anything like that in Melbourne. Have you changed any project settings in Cesium for Unity Samples? What platform / OS and rendering engine are you using? Can you try the latest 2021.3 release of Unity, just to confirm your particular version isn’t somehow causing a problem?

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### Author: ![chiqiangzhe](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/chiqiangzhe/32/11604_2.png) [@chiqiangzhe](https://community.cesium.com/u/chiqiangzhe)
#### Post date: [May 29, 2023, 2:26am UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840/6 "2023-05-29T02:26:17Z")

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Sorry for taking so long to reply. I created a new urp project and changed the unity version to 2021.3.23f1c1 (LTS). I only imported cesium. This problem still appeared in Melbourne Photogrammetry. It is also easier to observe when the camera lens is far away. I did not find similar problems in other cases, but I also found this problem in large flat areas in my tiles

 ![image](https://global.discourse-cdn.com/cesium/original/2X/5/57dfcfe803bef9a2d8da6de8fb6c65a8b74db002.jpeg)

 ![image](https://global.discourse-cdn.com/cesium/original/2X/5/55b570631ae3fd9076c9dac4354e281dcbc77a5d.png)

 ![image](https://global.discourse-cdn.com/cesium/original/2X/5/5e2930ecd3715051a0602172da129c2199e77050.jpeg)

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### Author: ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)
#### Post date: [May 29, 2023, 11:20pm UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840/7 "2023-05-29T23:20:05Z")

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Is this with the default material? Or are you still using your own custom one?

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### Author: ![chiqiangzhe](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/chiqiangzhe/32/11604_2.png) [@chiqiangzhe](https://community.cesium.com/u/chiqiangzhe)
#### Post date: [May 30, 2023, 1:34am UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840/8 "2023-05-30T01:34:10Z")

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- Yes, I just opened the scene and made no other changes.  
In order to eliminate the problem of my pc machine, I replaced a laptop, and the test also saw similar problems in Melbourne Photogrammetry.

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### Author: ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)
#### Post date: [May 30, 2023, 11:47am UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840/9 "2023-05-30T11:47:00Z")

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Ok, thanks, I can see this too. I wrote an issue to investigate it:

> <https://github.com/CesiumGS/cesium-unity/issues/325>
>
> As reported here:
> https://community.cesium.com/t/3dtilestileset-show-s-the-prob…lem/23840/4
> 
> These cracks don't exist in Cesium for Unreal so I don't think it's a problem with the tileset. I also don't think they used to exist in Cesium for Unity, even, so we likely introduced them recently. Possibly in #278 or #287?

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<div class="post-metadata">

### Author: ![janine](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/janine/32/5135_2.png) [@janine](https://community.cesium.com/u/janine)
#### Post date: [June 2, 2023, 6:27pm UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840/10 "2023-06-02T18:27:49Z")

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Just to update, a fix for this issue has been included with the Cesium for Unity v1.3.0 release. Feel free to try it out and let us know if there are any further issues.

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### Author: ![chiqiangzhe](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/chiqiangzhe/32/11604_2.png) [@chiqiangzhe](https://community.cesium.com/u/chiqiangzhe)
#### Post date: [June 5, 2023, 1:38am UTC](https://community.cesium.com/t/3dtilestileset-show-s-the-problem/23840/11 "2023-06-05T01:38:46Z")

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Thanks, this problem has been solved well in the new version, I will continue to test more datas
