# A problem with the VR01 CesiumDenver scene

**URL:** <https://community.cesium.com/t/a-problem-with-the-vr01-cesiumdenver-scene/26485>\
**Category:** Cesium for Unity\
**Created:** [September 1, 2023, 2:21am UTC](https://community.cesium.com/t/a-problem-with-the-vr01-cesiumdenver-scene/26485 "2023-09-01T02:21:26Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [September 1, 2023, 3:51am UTC](https://community.cesium.com/t/a-problem-with-the-vr01-cesiumdenver-scene/26485/2 "2023-09-01T03:51:27Z")

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Unfortunately I know almost nothing about this (and don’t have any AR/VR hardware), but this long thread may have some relevant information:

> [@Origin shifting, problems with UI](https://community.cesium.com/t/origin-shifting-problems-with-ui/25369/1):
>
> I have an issue with my UI screen, it stops working when I move away from the center of origin. And I don’t even have to go too far for it to stop working. I followed direction in this article, and added origin shifting. [Placing Objects on the Globe – Cesium](https://cesium.com/learn/unity/unity-placing-objects/). Here it says " Automatic origin shifting can be enabled by adding the CesiumOriginShift component to the main camera." And then it says " The camera should be parented by a game object containing a CesiumGeoreference component." Can you …

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_[View the full topic](https://community.cesium.com/t/a-problem-with-the-vr01-cesiumdenver-scene/26485)._
