# Actor location using external source

**URL:** <https://community.cesium.com/t/actor-location-using-external-source/25479>\
**Category:** Cesium for Unreal\
**Created:** [July 19, 2023, 5:57am UTC](https://community.cesium.com/t/actor-location-using-external-source/25479 "2023-07-19T05:57:36Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![clint](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/clint/32/14898_2.png) [@clint](https://community.cesium.com/u/clint)\
**Post date:** [July 19, 2023, 5:57am UTC](https://community.cesium.com/t/actor-location-using-external-source/25479/1 "2023-07-19T05:57:36Z")

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Hi, is it possible to locate an actor in unreal using real-time coordinates from an external source?

E.g. long/lat coordinates that are created in real-time and streamed into Unreal using Cesium.

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**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [July 19, 2023, 6:22am UTC](https://community.cesium.com/t/actor-location-using-external-source/25479/2 "2023-07-19T06:22:49Z")

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Sure. Just add a CesiumGlobeAnchor component to the Actor, and then you can call `MoveToLongitudeLatitudeHeight` on it any time you need to update its position.

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**Author:** ![clint](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/clint/32/14898_2.png) [@clint](https://community.cesium.com/u/clint)\
**Post date:** [July 24, 2023, 10:58am UTC](https://community.cesium.com/t/actor-location-using-external-source/25479/3 "2023-07-24T10:58:48Z")

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Thanks Kevin.
