API Cache on Unreal Engine 5

Is it possible to cache Cesium terrain textures? Actually I’m rendering a high demands of frames, and it’s appearing some holes on terrain.

No, but you can enable “Forbid Holes” mode on the Cesium3DTileset. Also, if you’re using the Sequencer to record a video, and you make sure it exists in your level (not just as an asset), then Cesium for Unreal should automatically wait for each frame to load the necessary data before allowing the frame to be snapped.

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