# Autoadjust to keep world at y down

**URL:** <https://community.cesium.com/t/autoadjust-to-keep-world-at-y-down/13008>\
**Category:** Cesium for Unreal\
**Created:** [April 7, 2021, 2:24am UTC](https://community.cesium.com/t/autoadjust-to-keep-world-at-y-down/13008 "2021-04-07T02:24:31Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![mahalobay](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/mahalobay/32/4112_2.png) [@mahalobay](https://community.cesium.com/u/mahalobay)\
**Post date:** [April 17, 2021, 5:42am UTC](https://community.cesium.com/t/autoadjust-to-keep-world-at-y-down/13008/5 "2021-04-17T05:42:24Z")

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Haha did I just ask this? Found the answer a few mins later in this thread 🙂

> [@Getting altitude in UE4 blueprint?](https://community.cesium.com/t/getting-altitude-in-ue4-blueprint/12843):
>
> Hello, I was wondering if it is possible to get the altitude of an actor, preferably above sea level in a blueprint. Using z value obviously won’t work as it seems the xyz values update along with the world origin as intended (correct me if I’m wrong). Thank you for your help and Cesium for the incredible plugin!

Thanks though! A collected page of functions and nodes would still be cool though!

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_[View the full topic](https://community.cesium.com/t/autoadjust-to-keep-world-at-y-down/13008)._
