Building a Heightmap image from the QuantizedMeshData from STK Terrain Server

Hi there,

An algorythm of ours requires Heightmap images as input to determine the 'hit' radius of something in our application. However, the HeightData return as QuantizedMesh has mostly hidden members. Is there a way to expose them or to use a Heightmap format from the server as a return instead with also publicly available members to test it against?

Kind regards,

Heerco