I’m using a cartographic polygon to hide part of the cesium terrain and render my own geometry on top. I have a second view using a USceneCaptureComponent2D where I’d like to render the same area but without my custom geometry. I can hide my custom geometry using USceneCaptureComponent::HideActorComponents but now there’s a gap in the terrain due to the cartographic polygon. Unfortunately, passing the cartographic polygon through HideActorComponents doesn’t negate its effect on the terrain in that view.
Is there a way to make this work, or alternatively, any chance of getting support for hiding the cartographic polygon effect in a specific view in a similar way?