# Cesium Carthographic Polygon Tile Problem

**URL:** <https://community.cesium.com/t/cesium-carthographic-polygon-tile-problem/29931>\
**Category:** Cesium for Unreal\
**Created:** [February 15, 2024, 11:08am UTC](https://community.cesium.com/t/cesium-carthographic-polygon-tile-problem/29931 "2024-02-15T11:08:08Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![asude.g](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/asude.g/32/14037_2.png) [@asude.g](https://community.cesium.com/u/asude.g)\
**Post date:** [February 15, 2024, 11:08am UTC](https://community.cesium.com/t/cesium-carthographic-polygon-tile-problem/29931/1 "2024-02-15T11:08:08Z")

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Hello, I use cesium carthographic polygon to edit tileset material. I have made the material according to [this](https://cesium.com/learn/unreal/unreal-edit-materials/) tutorial. It works fine, but as you move around, zoom in or out, the map material changes and repeats itself, even though I changed the settings of the texture I use to clamp from wrap but the tiling keeps happening.

 ![image](https://global.discourse-cdn.com/cesium/original/3X/4/9/495b99d3726170365a51f15e32afe2f941d73fda.jpeg)

Here is the material layer blend blueprint:

 ![image](https://global.discourse-cdn.com/cesium/original/3X/a/2/a2552d3f943057eb7b74f32d1c90b24dd16efa2e.png)

I want the texture to be 1:1 size in the map, and I do not want the texture to tile and repeat. I want it to stay the same even if you zoom in or out. I would really appreciate it if you could help. (The image below is an example of what I want it to look like.)

 ![image](https://global.discourse-cdn.com/cesium/original/3X/a/4/a4c9a21670025963d433cbf9601b52ce76f1c200.jpeg)

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**Author:** ![janine](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/janine/32/5135_2.png) [@janine](https://community.cesium.com/u/janine)\
**Post date:** [February 15, 2024, 8:39pm UTC](https://community.cesium.com/t/cesium-carthographic-polygon-tile-problem/29931/2 "2024-02-15T20:39:32Z")

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Hi @asude.g,

Welcome to the community! In the tutorial you linked, the [Frequently Asked Questions](https://cesium.com/learn/unreal/unreal-edit-materials/#frequently-asked-questions) has a section texture sizing and repetition. Check out the answer under **How do I apply a texture to a tileset?**

If you’re still experiencing problems, let us know and we’ll follow-up.

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<div class="post-metadata">

**Author:** ![asude.g](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/asude.g/32/14037_2.png) [@asude.g](https://community.cesium.com/u/asude.g)\
**Post date:** [February 21, 2024, 8:28am UTC](https://community.cesium.com/t/cesium-carthographic-polygon-tile-problem/29931/3 "2024-02-21T08:28:20Z")

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I tried this:

 ![image](https://global.discourse-cdn.com/cesium/original/3X/2/6/2605622525cc7966273a30bcf01d5d186e0a6367.jpeg)

But this is for simple images; I use TextureSample, not TextureObject. Is there any way that I can do the same with TextureSample? Thank you for your time.
