# \[cesium-dev\] order of entities

**URL:** <https://community.cesium.com/t/cesium-dev-order-of-entities/2924>\
**Category:** CesiumJS\
**Created:** [August 18, 2015, 12:43am UTC](https://community.cesium.com/t/cesium-dev-order-of-entities/2924 "2015-08-18T00:43:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Matt\_Amato](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/matt_amato/32/1993_2.png) [@Matt\_Amato](https://community.cesium.com/u/Matt_Amato)\
**Post date:** [August 18, 2015, 12:43am UTC](https://community.cesium.com/t/cesium-dev-order-of-entities/2924/1 "2015-08-18T00:43:37Z")

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There’s no support for this yet, but it’s definitely planned. The vector data on terrain feature currently being worked should fix this specific problem (but won’t provide general z-order capabilities).

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**Author:** ![hannah](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/hannah/32/4509_2.png) [@hannah](https://community.cesium.com/u/hannah)\
**Post date:** [August 18, 2015, 1:51am UTC](https://community.cesium.com/t/cesium-dev-order-of-entities/2924/2 "2015-08-18T01:51:43Z")

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There isn’t a general way to specify order for all entities, but for now you might be able to use the [Billboard.eyeOffset](http://cesiumjs.org/Cesium/Build/Documentation/Billboard.html#eyeOffset) to make your pins layer above your polygons. Setting it with a negative Z value will layer it closer the screen, making it go above other entities.
