# Cesium for Unreal 5 about blueprint double

**URL:** <https://community.cesium.com/t/cesium-for-unreal-5-about-blueprint-double/17387>\
**Category:** Cesium for Unreal\
**Created:** [February 18, 2022, 3:51am UTC](https://community.cesium.com/t/cesium-for-unreal-5-about-blueprint-double/17387 "2022-02-18T03:51:36Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![leielyq](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/leielyq/32/4665_2.png) [@leielyq](https://community.cesium.com/u/leielyq)\
**Post date:** [February 18, 2022, 3:51am UTC](https://community.cesium.com/t/cesium-for-unreal-5-about-blueprint-double/17387/1 "2022-02-18T03:51:36Z")

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Georeferencing and world origin rebasing (though it has not yet been explored whether these are still needed now that UE5 can use double precision) ？  
I think it is possible to eliminate these and reduce the burden of development.

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**Author:** ![leielyq](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/leielyq/32/4665_2.png) [@leielyq](https://community.cesium.com/u/leielyq)\
**Post date:** [February 18, 2022, 4:42am UTC](https://community.cesium.com/t/cesium-for-unreal-5-about-blueprint-double/17387/2 "2022-02-18T04:42:00Z")

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> **[Georeferencing a Level](https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/Georeferencing/)**
>
> How to use the georeferencing plugin to associate locations in a UE4 level map with locations in physical space

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**Author:** ![agallegos](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/agallegos/32/4464_2.png) [@agallegos](https://community.cesium.com/u/agallegos)\
**Post date:** [February 18, 2022, 8:29pm UTC](https://community.cesium.com/t/cesium-for-unreal-5-about-blueprint-double/17387/3 "2022-02-18T20:29:12Z")

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Hi,

We’re still exploring this. If you have suggestions, I’d definitely suggest you add your feedback to [this issue](https://github.com/CesiumGS/cesium-unreal/issues/729).

Thanks,  
Alex
