Request for support:
Context:
- Varjo uses the Custom Depth Stencil Pass, with a distance mask
- This makes anything that is black being what is used to pass though video
- Resolution attempt 1: Restricting the mask to the player but it wants to be unbounded
- Hunch: that your cesium sky (which we want to use) for your dark night probably is using the Custom Depth Stencil Pass as well which causes you to see the video pass though (real world environment).
- Resolution attempt 2: I was able to get rid of it if I added a skydome but that kills the stars and sun disk which I also do not want to do.
- Reference: Here is the Varjo Documentation on Mixed Reality implementation - link
- *Note the custom depth stencil pass, the mask material, and the Environment blend mode
REQUEST: Can Cesium for Unreal use something else that OpenXR is not using or make an alternative Cesium skybox designed for OpenXR compatibility?