Last month, we hosted about 400 3D geospatial enthusiasts in Philadelphia for the second Cesium Developer Conference, and the excitement was contagious. We’ll share session recordings in a few weeks.
New Cesium releases are available:
CesiumJS 1.143 adds support for the KHR_meshopt_compression glTF extension, including the v1 attribute codec and the COLOR filter.
Cesium for Unreal 2.28.0 adds support for Unreal Engine 5.8.
Cesium for Unity 1.24.0 adds support for rendering glTFs with line primitives.
Cesium for Omniverse 0.29.0 now requires Kit 110.0 or above (Isaac Sim 6.0.0-dev2 or above).
Cesium ion and tilers highlights include the ability to import iModels from BIC to Cesium ion SaaS, reconstruction from photos coming soon to Self-Hosted, and IFC updates.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in June:
In this month’s releases, we’re continuing to advance our work on BIM and CAD support and vector data in 3D Tiles by:
Adding support for glTF extensions across Cesium viewers to support CAD-style rendering of design models. These extensions let engineering and design models render with the fills, lines, and points they were authored with.
Adding support for clamping lines and polygons to terrain to drape vector datasets for accurate visualization.
Improving performance and fixing bugs to enable loading even larger design models.
More highlights and downloads are on our blog:
In case you missed them, we published these blog posts in July: