# Cesium + Threejs

**URL:** <https://community.cesium.com/t/cesium-threejs/7375>\
**Category:** CesiumJS\
**Created:** [September 3, 2018, 4:55am UTC](https://community.cesium.com/t/cesium-threejs/7375 "2018-09-03T04:55:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![san](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/san/32/2011_2.png) [@san](https://community.cesium.com/u/san)\
**Post date:** [September 3, 2018, 4:55am UTC](https://community.cesium.com/t/cesium-threejs/7375/1 "2018-09-03T04:55:46Z")

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How to load threejs spotlight in the given example in the link [https://github.com/AnalyticalGraphicsInc/cesium-threejs-experiment](https://github.com/AnalyticalGraphicsInc/cesium-threejs-experiment)

instead of dodecahedron .

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**Author:** ![omar](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/omar/32/1999_2.png) [@omar](https://community.cesium.com/u/omar)\
**Post date:** [September 4, 2018, 8:07pm UTC](https://community.cesium.com/t/cesium-threejs/7375/2 "2018-09-04T20:07:31Z")

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Like I mentioned [in this thread](https://groups.google.com/d/msg/cesium-dev/fXmyCEkCP9k/cUICKtptCgAJ), Threejs integration with Cesium is still largely experimental. Since it’s essentially rendering the scenes separately and combining them, you should be able to add lights to your Threejs scene and it’ll work (but it’ll only affect Threejs objects). I think the tricky part is placing the light at the right location. This PR might be doing some work on that:

[https://github.com/AnalyticalGraphicsInc/cesium-threejs-experiment/pull/3](https://github.com/AnalyticalGraphicsInc/cesium-threejs-experiment/pull/3)
