I initially converted a 3D model (fbx->gltf->tileset) to a 3D tileset to visualize in Cesium for Unreal, since the original model file is too big to be imported in Unreal.
Unfortunately, I am not able to transform the location of my tileset during runtime, as the root component of the Cesium3DTileset class is an AActor, which sets the mobility to static. I want to make my tileset “movable” – is there any way I could modify the preset settings?
I have initially attempted to modify the 3DTileset Class in C++ by adding
How can this change be reflected to the BP? Or is this manual modification not possible? Please let me know how I can proceed with this!