# Cesium Unreal All objects are -10000 down

**URL:** <https://community.cesium.com/t/cesium-unreal-all-objects-are-10000-down/14553>\
**Category:** Cesium for Unreal\
**Created:** [July 23, 2021, 7:26am UTC](https://community.cesium.com/t/cesium-unreal-all-objects-are-10000-down/14553 "2021-07-23T07:26:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![jimver04](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/jimver04/32/5505_2.png) [@jimver04](https://community.cesium.com/u/jimver04)\
**Post date:** [July 23, 2021, 7:26am UTC](https://community.cesium.com/t/cesium-unreal-all-objects-are-10000-down/14553/1 "2021-07-23T07:26:54Z")

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Cesium has taken all objects down about -10000, Why ? 4.26, Viewport Editor play

 ![image](https://global.discourse-cdn.com/cesium/original/2X/4/48381b93cb02eff21fade3c4c26a01c7bb83e1b8.jpeg)

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**Author:** ![Darb\_Dude](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/darb_dude/32/4645_2.png) [@Darb\_Dude](https://community.cesium.com/u/Darb_Dude)\
**Post date:** [July 23, 2021, 7:57pm UTC](https://community.cesium.com/t/cesium-unreal-all-objects-are-10000-down/14553/2 "2021-07-23T19:57:31Z")

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> **[Building Global Scenes with Georeferenced Sublevels](https://cesium.com/learn/unreal/unreal-sublevels/)**
>
> This tutorial explains how to build georeferenced sublevels across the Cesium globe that a player can seamlessly stream in and out.

> **[Placing Objects on the Globe](https://cesium.com/learn/unreal/unreal-placing-objects/)**
>
> This tutorial demonstrates how Cesium for Unreal integrates with Unreal Engine and explains how to add simple Unreal Engine objects to a level.

CesiumGeoreference in the world outlier is in control of where the unreal world origin (0, 0, 0) is currently placed on the globe. All actors location will be affected when the current cesiumgeoreference origin moves to a different location. There is also a cesiumgeoreference component you can add to actors that locks there pivot point to that geolocation. The other way to assure that actors stay at there correct location is to use sublevels as explained in the unreal-sublevels tutorial. If the CesiumGeoreference is at a high-altitude then any actors on the earths surface will reflect that by translating -10000 from the current origin.

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**Author:** ![jimver04](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/jimver04/32/5505_2.png) [@jimver04](https://community.cesium.com/u/jimver04)\
**Post date:** [July 27, 2021, 5:56am UTC](https://community.cesium.com/t/cesium-unreal-all-objects-are-10000-down/14553/3 "2021-07-27T05:56:44Z")

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> [@Darb\_Dude](#):
>
> ublevels as explained in the unreal-sublevels tutorial. If the CesiumGeore

Thanks, I am keep looking on this issue. If anything new comes I will let you know.
