# Cesium with Dedicated Server

**URL:** <https://community.cesium.com/t/cesium-with-dedicated-server/22649>\
**Category:** Cesium for Unreal\
**Created:** [March 2, 2023, 7:45pm UTC](https://community.cesium.com/t/cesium-with-dedicated-server/22649 "2023-03-02T19:45:02Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Travis\_Ashcraft](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/travis_ashcraft/32/12552_2.png) [@Travis\_Ashcraft](https://community.cesium.com/u/Travis_Ashcraft)\
**Post date:** [March 2, 2023, 7:45pm UTC](https://community.cesium.com/t/cesium-with-dedicated-server/22649/1 "2023-03-02T19:45:02Z")

</div>

We are trying to use Cesium Tiles on a dedicated server setup. The issue we are having is a collision with the tiles for the clients, there is no collision on the tiles when running a dedicated server. Thoughts on how to solve this?

---

<div class="post-metadata">

**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [March 2, 2023, 10:57pm UTC](https://community.cesium.com/t/cesium-with-dedicated-server/22649/2 "2023-03-02T22:57:21Z")

</div>

There shouldn’t be any collision-related difference in a tileset loaded from a dedicated server versus from, say, Cesium ion. There are certainly options on a Cesium3DTileset Actor that can affect collision, though. Perhaps you’ve changed one of those? Also check the Output Log for any messages that might offer a clue.
