Chase cam with VR


Using this technique, I’m able to create a chase cam for my entity.

However it now means I can no longer look around using VR.

Is there a way I can do both?

Effectively I’m trying to have an invisible seat being towed by the aircraft. If the plane does a roll, the seat rolls as well. The VR feature then lets the user look around.

Hope that makes sense.

Thank you,


Hi Fidel,

Check out the Cardboard Sandcastle example. The code that sets the camera position/orientation and updates it on preRender should be exactly what you’re looking for.