Hi!
For some reason the 2nd edit to any prebuilt shader causes the build tooling to stuck with this error message (On Windows):
node:internal/process/promises:288
triggerUncaughtException(err, true /* fromPromise */);
^
[Error: EPERM: operation not permitted, open 'cesium\packages\engine\Source\Shaders\Builtin\CzmBuiltins.js'] {
errno: -4048,
code: 'EPERM',
syscall: 'open',
path: 'cesium\\packages\\engine\\Source\\Shaders\\Builtin\\CzmBuiltins.js'
}
I am wondering what would be the correct way to develop the GLSL shaders?