Disable build Win32 target platform

Hi,

I have a plugin that uses CesiumForUnreal which I’m trying to package. The packaging process failed when the UnrealBuildTool try to build and package the plugin for Win32 Development. This is the command it runs:

Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win32 Development -Project=C:\Users\ssebai\Desktop\SupportPackages\MathWorksGeoSpatial\HostProject\HostProject.uproject -plugin=C:\Users\ssebai\Desktop\SupportPackages\MathWorksGeoSpatial\HostProject\Plugins\MathWorksGeoSpatial\MathWorksGeoSpatial.uplugin -iwyu -noubtmakefiles -manifest=C:\Users\ssebai\Desktop\SupportPackages\MathWorksGeoSpatial\HostProject\Saved\Manifest-UE4Game-Win32-Development.xml -nohotreload -2017 -log=“C:\Users\ssebai\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-UE4Game-Win32-Development.txt”

I’m not sure if this is something triggered from within the plugin itself that I can disable.

Please advise.
Thanks,
Suhair

Hi @ssebai_98453,

Cesium for Unreal only works on 64-bit systems.

Kevin