Does Cesium for Unity support HoloLens?

Right now I’ve put the CesiumOriginShift component on the dynamiccamera projection on the ground, it does the trick more or less (still need some tweaks).

I have another issue with shaders because the shaders are shadergraph, they sort of work with built-in RP, apart for the Single Pass Instanced rendering
Since URP is not an option on Hololens2 due to performance i have to convert those shaders to HLSL and I don’t see what’s the purpose of _overlay0TranslationAndScale parameter