Right now I’ve put the CesiumOriginShift component on the dynamiccamera projection on the ground, it does the trick more or less (still need some tweaks).
I have another issue with shaders because the shaders are shadergraph, they sort of work with built-in RP, apart for the Single Pass Instanced rendering
Since URP is not an option on Hololens2 due to performance i have to convert those shaders to HLSL and I don’t see what’s the purpose of _overlay0TranslationAndScale parameter