Does Cesium Unity have a clock?

Is there a concept of a clock in Cesium for Unity?


I’m trying to display data in unity that animates with respect to time (CZML vector data) but I do not see the ability to manipulate time in a cesium scene.

If it doesn’t exist could you please provide a workaround / starting point to achieve my goal?


Cesium for Unity has no concept of a clock, and no support for CZML. These may be added in the future, but they’re not on the near-term roadmap.

If you want something to change with time, just use the normal Unity game logic mechanisms to achieve this. For example, the Time class: