# Dynamic Pawn not showing in menu

**URL:** <https://community.cesium.com/t/dynamic-pawn-not-showing-in-menu/14797>\
**Category:** Cesium for Unreal\
**Created:** [August 11, 2021, 11:52pm UTC](https://community.cesium.com/t/dynamic-pawn-not-showing-in-menu/14797 "2021-08-11T23:52:50Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Mitchell\_Day](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/mitchell_day/32/3229_2.png) [@Mitchell\_Day](https://community.cesium.com/u/Mitchell_Day)\
**Post date:** [August 11, 2021, 11:52pm UTC](https://community.cesium.com/t/dynamic-pawn-not-showing-in-menu/14797/1 "2021-08-11T23:52:50Z")

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Hi, so I am trying to use the dynamic pawn that Cesium shows in its quickstart guide, but it is not showing up in the menu.

I don’t need a static one, in fact I am creating pawns using blue prints when triggered, is there a way to create a cesium dynamic pawn?

 ![image](https://global.discourse-cdn.com/cesium/original/2X/9/94dabebf5a8600a4dc0d83fe820197b404da134c.jpeg)

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**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [August 12, 2021, 1:51am UTC](https://community.cesium.com/t/dynamic-pawn-not-showing-in-menu/14797/2 "2021-08-12T01:51:35Z")

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Hi @Mitchell_Day,

It looks from your screenshot like you’re using an old version of Cesium for Unreal. Try upgrading it from the Epic Marketplace.

Kevin

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<div class="post-metadata">

**Author:** ![Mitchell\_Day](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/mitchell_day/32/3229_2.png) [@Mitchell\_Day](https://community.cesium.com/u/Mitchell_Day)\
**Post date:** [August 12, 2021, 2:03am UTC](https://community.cesium.com/t/dynamic-pawn-not-showing-in-menu/14797/3 "2021-08-12T02:03:26Z")

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> [@Kevin\_Ring](#):
>
> nshot like you’re using an old version of Cesium for Unreal. Try upgrading it from the Epic Marketplace.

Thanks, yeah I updated and now have access to those features. I then just created a child class from the dynamic pawn and am working with it.  
Cheers.
