# Ellipsoid.SampleTerrainMostDetailed

**URL:** <https://community.cesium.com/t/ellipsoid-sampleterrainmostdetailed/27638>\
**Category:** Cesium for Unity\
**Created:** [October 27, 2023, 3:44am UTC](https://community.cesium.com/t/ellipsoid-sampleterrainmostdetailed/27638 "2023-10-27T03:44:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Better-ing-s](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/better-ing-s/32/20038_2.png) [@Better-ing-s](https://community.cesium.com/u/Better-ing-s)\
**Post date:** [October 27, 2023, 3:44am UTC](https://community.cesium.com/t/ellipsoid-sampleterrainmostdetailed/27638/1 "2023-10-27T03:44:39Z")

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CesiumGeoreferenceEllipsoid.SampleTerrainMostDetailed(position) It doesn’t work, or did I write it wrong。  
I would like to know the API for getting elevation data for a location thank you。

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**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [October 28, 2023, 11:13am UTC](https://community.cesium.com/t/ellipsoid-sampleterrainmostdetailed/27638/2 "2023-10-28T11:13:40Z")

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Cesium for Unity does not yet have such an API. The best alternative currently is to use `Physics.Linecast` against the terrain. This has been covered a few times already on this forum, so have a search and ask followup questions if necessary.
