Error occurs when visualizing the 3D tileset

I am currently using a file downloaded from Cesium ion, but unfortunately, the same issue occurs even when using AssetId. The original file is over 2GB in size and consists of about 13,000 OBJ files.

There are two types of errors occurring:

  1. Drawing buffer must be greater than zero.
  2. Expected width to be greater than 0, actual value was 0.

Most errors occur when the memory usage exceeds 80-90%, but occasionally they occur even when it’s at 60-70%.

Is there a problem with the files? If not, should I consider optimizing the 3D tileset? Even when reducing the quality of texture JPG files to 10%, the file size decreases to about 1GB, but the issue remains unresolved.

If you have any solutions or need more information, please let me know.

Thank you.