I have a FloatingPawn at a high altitude and am using the Fly to Longitude Latitude Height to animate a flight path to a building. The problem is that when I provide an altitude curve to the component, it doesn’t work as expected. A flat curve produces linear animation. Starting at x=0, y=1 and ending at x=1, y=0 makes the pawn fly up before flying down. Starting at x=0, y=0 and ending at x=1, y=1 does the same. Any y values below 0 causes the pawn to fly into the earth before coming back up. It appears the y value corresponds to altitude making it impossible to create one curve for any initial altitude.
Is this a bug or am I misunderstanding how the curve should work?