# Forcing a low poly look on Cesium3DTileset

**URL:** <https://community.cesium.com/t/forcing-a-low-poly-look-on-cesium3dtileset/9344>\
**Category:** CesiumJS\
**Created:** [April 15, 2020, 7:28am UTC](https://community.cesium.com/t/forcing-a-low-poly-look-on-cesium3dtileset/9344 "2020-04-15T07:28:27Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Graham\_Bates](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/graham_bates/32/2130_2.png) [@Graham\_Bates](https://community.cesium.com/u/Graham_Bates)\
**Post date:** [April 21, 2020, 2:21pm UTC](https://community.cesium.com/t/forcing-a-low-poly-look-on-cesium3dtileset/9344/3 "2020-04-21T14:21:09Z")

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It is for an art project - the only source data is world terrain.

What I was wondering was if any part of the renderer had a parameter that allowed the quality of the polygons generated to be configured right down to very low.

By coincidence, ESRI have released something similar but not with streaming data -

[https://developers.arcgis.com/javascript/latest/sample-code/geometry-mesh-elevation/index.html](https://developers.arcgis.com/javascript/latest/sample-code/geometry-mesh-elevation/index.html)

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_[View the full topic](https://community.cesium.com/t/forcing-a-low-poly-look-on-cesium3dtileset/9344)._
