# Fragmentation Error At the loading time of tileset

**URL:** <https://community.cesium.com/t/fragmentation-error-at-the-loading-time-of-tileset/19143>\
**Category:** CesiumJS\
**Created:** [June 17, 2022, 1:10pm UTC](https://community.cesium.com/t/fragmentation-error-at-the-loading-time-of-tileset/19143 "2022-06-17T13:10:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![basant1431](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/basant1431/32/3476_2.png) [@basant1431](https://community.cesium.com/u/basant1431)\
**Post date:** [June 17, 2022, 1:10pm UTC](https://community.cesium.com/t/fragmentation-error-at-the-loading-time-of-tileset/19143/1 "2022-06-17T13:10:21Z")

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Hi dear friends,  
I had 500 buildings in a single tileset and it was working fine. But after creating 950 buildings tileset I am sometimes getting “fragment shader failed to compile error”. Please let me know the reason behind it and how can I solve it. For reference, I have attached screenshot.

Thank you.

 ![CesiumError](https://global.discourse-cdn.com/cesium/original/3X/f/7/f7bd6e34b3c3328385cda4fe8ee4e102bc4aead9.png)

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<div class="post-metadata">

**Author:** ![basant1431](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/basant1431/32/3476_2.png) [@basant1431](https://community.cesium.com/u/basant1431)\
**Post date:** [June 18, 2022, 1:08pm UTC](https://community.cesium.com/t/fragmentation-error-at-the-loading-time-of-tileset/19143/2 "2022-06-18T13:08:24Z")

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The tileset has been created using FME not cesium ion.
