From ellipsoid can not pack

cesium2.21.0 ue5.5.4

when 3DTileset Source *select ”*from ellipsoid“

log:

UATHelper: Pack (Android (ASTC)): LogWindows: Error: begin: stack for UAT
UATHelper: Pack (Android (ASTC)): LogWindows: Error: === Critical error: ===
UATHelper: Pack (Android (ASTC)): LogWindows: Error:
UATHelper: Pack (Android (ASTC)): LogWindows: Error: Fatal error!
UATHelper: Pack (Android (ASTC)): LogWindows: Error:
UATHelper: Pack (Android (ASTC)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020
UATHelper: Pack (Android (ASTC)): LogWindows: Error:
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff9b53bff71 UnrealEditor-CesiumRuntime.dll!Cesium3DTilesSelection::TilesetContentLoader::setOwner()
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff9b53c1921 UnrealEditor-CesiumRuntime.dll!async::detail::task_func<async::detail::inline_scheduler_impl,async::detail::continuation_exec_func<async::detail::inline_scheduler_impl,async::taskCesium3DTilesSelection::TileLoadResult,std::tupleCesium3DTilesSelection::TileContentLoadInfo,Cesium3DTilesSelection::TileLoadResult,CesiumAsync::Future<Cesium3DTilesSelection::TileLoadResult>::thenPassThrough<Cesium3DTilesSelection::TileContentLoadInfo>'::2’::<lambda_1>,std::integral_constant<bool,1>,0>,std::tuple<Cesium3DTilesSele
ction::TileContentLoadInfo,Cesium3DTilesSelection::TileLoadResult> >::destroy()
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff9b541c815 UnrealEditor-CesiumRuntime.dll!CesiumAsync::CesiumImpl::QueuedScheduler::dispatchInternal()
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff9b541c88a UnrealEditor-CesiumRuntime.dll!CesiumAsync::CesiumImpl::QueuedScheduler::dispatchQueuedContinuations()
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff9b47b6431 UnrealEditor-CesiumRuntime.dll!ACesium3DTileset::IsReadyForFinishDestroy() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:2301]
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff9f3de821e UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff9f3de8d54 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff9f3e11656 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff9f3f666c4 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff9f3b9b117 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6f726d6d1 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6f726ce12 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6f72736ea UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6f727583b UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6f727589a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6f7279114 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6f728bd04 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6f728e422 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffa5365e8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Pack (Android (ASTC)): LogWindows: Error:
UATHelper: Pack (Android (ASTC)): LogWindows: Error: end: stack for UAT

Download v2.20.0 fix

Hi @zpc8814733,

It sounds like you’re seeing this crash in v2.21.0 but not v2.20.0? If so, can you please tell us step-by-step how to reproduce it in v2.21.0, so that we can investigate?