If I start my view with 3D mode (default) the Clock seems to be frozen in time -- which is exactly what I want -- controlling time is of no use to what I am trying to do.
But if I do a viewer.scene.morphTo2D and then eventually do a viewer.scene.morphTo3D then the stars are spinning really fast...
Interestingly the viewer.clock seems to be set up the same way all along the way:
_lastSystemTime: 55680.03199994564
canAnimate: true
clockRange: 0
clockStep: 1
currentTime: D
dayNumber: 2457202
secondsOfDay: 18809.982647999954
multiplier: 1
shouldAnimate: true
startTime: D
dayNumber: 2457202
secondsOfDay: 18756.403
stopTime: D
dayNumber: 2457203
secondsOfDay: 18756.403