# Ground primitives and materials

**URL:** https://community.cesium.com/t/ground-primitives-and-materials/3438
**Category:** CesiumJS
**Created:** [December 10, 2015, 10:00am UTC](https://community.cesium.com/t/ground-primitives-and-materials/3438 "2015-12-10T10:00:52Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![abdou](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/abdou/32/2012_2.png) [@abdou](https://community.cesium.com/u/abdou)
#### Post date: [December 10, 2015, 10:00am UTC](https://community.cesium.com/t/ground-primitives-and-materials/3438/1 "2015-12-10T10:00:52Z")

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Hello,  
is it possible or will it be possible to use all materials with ground primitives?  
Primitives accept appearance and so it is possible to inject MaterialAppearance which will wrap material.  
Today, ground primitive acceptsd only PerInstanceColorAppearance.

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### Author: ![hannah](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/hannah/32/4509_2.png) [@hannah](https://community.cesium.com/u/hannah)
#### Post date: [December 10, 2015, 3:36pm UTC](https://community.cesium.com/t/ground-primitives-and-materials/3438/2 "2015-12-10T15:36:30Z")

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Hello,

You are correct. The PerInstanceColorAppearance is the only materials currently supported by ground primitives.

Best,

Hannah

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### Author: ![abdou](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/abdou/32/2012_2.png) [@abdou](https://community.cesium.com/u/abdou)
#### Post date: [December 10, 2015, 9:02pm UTC](https://community.cesium.com/t/ground-primitives-and-materials/3438/3 "2015-12-10T21:02:24Z")

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Hello,  
thanks for the confirmation. Should there be a plan for material other than color?

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### Author: ![hannah](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/hannah/32/4509_2.png) [@hannah](https://community.cesium.com/u/hannah)
#### Post date: [December 10, 2015, 9:18pm UTC](https://community.cesium.com/t/ground-primitives-and-materials/3438/4 "2015-12-10T21:18:54Z")

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We would like to support other materials eventually, but it’s a really complicated problem to solve and we’re focusing on other things first.

-Hannah

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### Author: ![websimconnect](https://avatars.discourse-cdn.com/v4/letter/w/34f0e0/32.png) [@websimconnect](https://community.cesium.com/u/websimconnect)
#### Post date: [March 8, 2016, 2:07pm UTC](https://community.cesium.com/t/ground-primitives-and-materials/3438/5 "2016-03-08T14:07:01Z")

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I would be very much interestd in this feature as well.

So far for 3D scene, in order to have a texture overlay on the ground, the only option is via ImageryProvider which which is not a good way. For examply I need to rotate the image, which in SingleTileImageryProvider is not possibe.

GroundPrimitives with custom materials (mainly image textures) would be VERY, VERY NICE feature.

best regards

M-.
