# 🛰️ How to create a "Search & Fly to Location" feature in Cesium for Unreal (C++)

**URL:** <https://community.cesium.com/t/how-to-create-a-search-fly-to-location-feature-in-cesium-for-unreal-c/39967>\
**Category:** Cesium for Unreal\
**Created:** [April 14, 2025, 8:52am UTC](https://community.cesium.com/t/how-to-create-a-search-fly-to-location-feature-in-cesium-for-unreal-c/39967 "2025-04-14T08:52:14Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![janine](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/janine/32/5135_2.png) [@janine](https://community.cesium.com/u/janine)\
**Post date:** [April 16, 2025, 2:19pm UTC](https://community.cesium.com/t/how-to-create-a-search-fly-to-location-feature-in-cesium-for-unreal-c/39967/4 "2025-04-16T14:19:35Z")

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This thread seems similar to this one here, where @azrogers gave a helpful answer. But I think you’ve already seen it by now, so I’m just linking it here for closure 😄

> [@Anyone Built a Google Earth-Style Location Search in Unreal with Cesium (C++ or Blueprint)?](https://community.cesium.com/t/anyone-built-a-google-earth-style-location-search-in-unreal-with-cesium-c-or-blueprint/40000):
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> Hey everyone! waving_hand I’m currently building a Google Earth-like system using Unreal Engine 5 + Cesium for Unreal, and I’ve already got the 3D globe rendering successfully using Cesium ion and the Google Maps API for terrain/imagery. The next big feature I want to implement is a Search Bar, just like in Google Earth. globe_showing_europe_africa Feature Description: The idea is: User types a location name (like “New York” or “Mount Everest”) The system uses Google Maps API (Geocoding…

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_[View the full topic](https://community.cesium.com/t/how-to-create-a-search-fly-to-location-feature-in-cesium-for-unreal-c/39967)._
