# How to represent moving objects in a top-down view

**URL:** <https://community.cesium.com/t/how-to-represent-moving-objects-in-a-top-down-view/29849>\
**Category:** Cesium for Unreal\
**Created:** [February 12, 2024, 4:15am UTC](https://community.cesium.com/t/how-to-represent-moving-objects-in-a-top-down-view/29849 "2024-02-12T04:15:49Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![megamo486](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/megamo486/32/21597_2.png) [@megamo486](https://community.cesium.com/u/megamo486)\
**Post date:** [February 12, 2024, 4:15am UTC](https://community.cesium.com/t/how-to-represent-moving-objects-in-a-top-down-view/29849/1 "2024-02-12T04:15:49Z")

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Hi, I want to use cesium to represent moving objects, similar to how military entities are represented in 00:30 of the following video:

[![](https://global.discourse-cdn.com/cesium/original/3X/0/7/0790920afdd914fb416ab93446c140bea9b4c60e.jpeg "Project Anywhere | Unreal Engine") ](https://www.youtube.com/watch?v=lZXTZphgyps&t=29)

I’m wondering:  
(1) Where can I find the sample project/level shown in 00:30 in the video above? I looked into Project Anywhere XR ([Project Anywhere XR | Unreal Engine 4.27 Documentation](https://docs.unrealengine.com/4.27/en-US/Resources/Showcases/ProjectAnywhereXR/)) but was not able to find the same scene.  
(2) Is there a tutorial that I can follow to reproduce what’s shown at 00:30 in the video?

Thanks!

Edit:  
I think what I ask for is similar to Entities in CesiumJS ([Creating Entities – Cesium](https://cesium.com/learn/cesiumjs-learn/cesiumjs-creating-entities/)). Just wondering if this is implemented in Cesium Unreal?

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**Author:** ![Brian\_Langevin](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/brian_langevin/32/14490_2.png) [@Brian\_Langevin](https://community.cesium.com/u/Brian_Langevin)\
**Post date:** [February 12, 2024, 6:14pm UTC](https://community.cesium.com/t/how-to-represent-moving-objects-in-a-top-down-view/29849/2 "2024-02-12T18:14:08Z")

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Hi @megamo486 ,

Cesium for Unreal does not have an “Entity API” like CesiumJS, but does have a tutorial for placing objects in the world.

> **[Placing Objects on the Globe](https://cesium.com/learn/unreal/unreal-placing-objects/)**
>
> This tutorial demonstrates how Cesium for Unreal integrates with Unreal Engine and explains how to add simple Unreal Engine objects to a level.

In theory, Cesium could be used for the rendering the world, and you would create the app logic for the “moving objects” (Unreal actors with Billboard components?).

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**Author:** ![megamo486](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/megamo486/32/21597_2.png) [@megamo486](https://community.cesium.com/u/megamo486)\
**Post date:** [February 13, 2024, 2:29pm UTC](https://community.cesium.com/t/how-to-represent-moving-objects-in-a-top-down-view/29849/3 "2024-02-13T14:29:13Z")

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I see! I will try to implement it in UE. I just figured that I’d better ask and make sure that such functionality is not already implemented, so I won’t be reinventing the wheel.

Thank you!
