# Increasing Render distance of tiles

**URL:** <https://community.cesium.com/t/increasing-render-distance-of-tiles/31398>\
**Category:** Cesium for Unreal\
**Created:** [April 12, 2024, 2:36am UTC](https://community.cesium.com/t/increasing-render-distance-of-tiles/31398 "2024-04-12T02:36:16Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![georgenehma](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/georgenehma/32/14000_2.png) [@georgenehma](https://community.cesium.com/u/georgenehma)\
**Post date:** [April 12, 2024, 2:36am UTC](https://community.cesium.com/t/increasing-render-distance-of-tiles/31398/1 "2024-04-12T02:36:16Z")

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I am simulating a vehicle at hypersonic speeds, thus it will be covering a lot of distance in the simulation. I want to use Cesium in Unreal Engine to display a realistic position of the vehicle. However, when I visualise the simulation, a number of the tiles have not rendered and I am not sure how to adjust this so that the world is loaded correctly and missing tiles are not visible as you can see in the attached image.

 ![capture2](https://global.discourse-cdn.com/cesium/original/3X/b/1/b109c203412c76461a78ebb7cc0bd7b5e37e827e.jpeg)

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**Author:** ![janine](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/janine/32/5135_2.png) [@janine](https://community.cesium.com/u/janine)\
**Post date:** [April 15, 2024, 3:22pm UTC](https://community.cesium.com/t/increasing-render-distance-of-tiles/31398/2 "2024-04-15T15:22:15Z")

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Hi @georgenehma,

Thanks for including an image of your issue. That does look like strange and unintended behavior.

We often see this issue when playing in **Simulate** mode. Can you check whether you’re using that mode? If you are, what happens if you switch to **Selected Viewport**? Here’s a screenshot of the options, to show what I mean:

 ![image](https://global.discourse-cdn.com/cesium/original/3X/4/1/418f9a7ffb06e54907e9900b5451de8eeeece0c9.jpeg)

Let us know if the play mode makes a difference. If not, we’ll keep trying to troubleshoot from there. Thank you!

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**Author:** ![georgenehma](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/georgenehma/32/14000_2.png) [@georgenehma](https://community.cesium.com/u/georgenehma)\
**Post date:** [April 15, 2024, 7:17pm UTC](https://community.cesium.com/t/increasing-render-distance-of-tiles/31398/4 "2024-04-15T19:17:04Z")

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Hi @janine

So I did that and it still didn’t work. But I followed this tutorial on Youtube ([https://www.youtube.com/watch?v=CbOXQFPSVII&ab\_channel=TheIndieDev](https://www.youtube.com/watch?v=CbOXQFPSVII&ab_channel=TheIndieDev)) to link the camera in the level blueprint. This fixed the issue on both the Unreal viewer and the Simulink video Viewer as can be seen.  
 ![image](https://global.discourse-cdn.com/cesium/original/3X/b/2/b22690d653325c73c2c14c82318024a75c7dd63f.png)

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**Author:** ![janine](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/janine/32/5135_2.png) [@janine](https://community.cesium.com/u/janine)\
**Post date:** [April 17, 2024, 6:04pm UTC](https://community.cesium.com/t/increasing-render-distance-of-tiles/31398/5 "2024-04-17T18:04:13Z")

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Thanks for sharing your fix with the community, @georgenehma! I hadn’t realized you were using Simulink from the initial post, but I’m glad you were able to figure it out. 😄
