# Introducing 3D Tiles for Godot

**URL:** <https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375>\
**Category:** 3D Tiles for Godot\
**Created:** [May 2, 2025, 2:23pm UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375 "2025-05-02T14:23:01Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![belmer](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/belmer/32/29302_2.png) [@belmer](https://community.cesium.com/u/belmer)\
**Post date:** [May 2, 2025, 2:23pm UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375/1 "2025-05-02T14:23:01Z")

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Hi Everyone!

We are thrilled to become part of the Cesium Community as creators of the 3D Tiles for Godot plugin. We’re excited to combine the largest open source 3D game engine with the leading 3D streaming standard to enable 3D geospatial capabilities in Godot. The plugin is built on Cesium Native, which means that Godot users will get streamlined access to features that are added to Cesium Native.

@Kyn21kx (GitHub: [Kyn21kx](https://github.com/Kyn21kx)) is the main author of the plugin and the resident expert. You’ll see me and other Battle Road team members participate in the discussions too. You can identify us with the Battle Road flairs.

Get started with the plugin at [GitHub - Battle-Road-Labs/3D-Tiles-For-Godot: 3D tiles support for Godot as GDExtension and Engine submodule](https://github.com/Battle-Road-Labs/3D-Tiles-For-Godot). We’d love to get your first thoughts on the plugin as well as your input for features we should prioritize.

Best,  
Brent, Nef, and the Battle Road Team

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**Author:** ![Shehzan\_Mohammed](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/shehzan_mohammed/32/2002_2.png) [@Shehzan\_Mohammed](https://community.cesium.com/u/Shehzan_Mohammed)\
**Post date:** [May 2, 2025, 2:27pm UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375/2 "2025-05-02T14:27:08Z")

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**Author:** ![Marco13](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/marco13/32/2757_2.png) [@Marco13](https://community.cesium.com/u/Marco13)\
**Post date:** [May 2, 2025, 4:03pm UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375/3 "2025-05-02T16:03:35Z")

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For those who want to get a quick overview before diving into the GitHub repo:

- The blog post announcing the new plugin: [Introducing 3D Tiles for Godot by Battle Road – Cesium](https://cesium.com/blog/2025/05/01/introducing-3d-tiles-for-godot-by-battle-road/)
- A blog post for getting started: [Getting Started with 3D Tiles for Godot – Cesium](https://cesium.com/blog/2025/05/01/getting-started-with-3d-tiles-for-godot/)

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**Author:** ![virtualarchitectures](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/virtualarchitectures/32/5697_2.png) [@virtualarchitectures](https://community.cesium.com/u/virtualarchitectures)\
**Post date:** [May 7, 2025, 8:54pm UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375/4 "2025-05-07T20:54:40Z")

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Hi from Dublin and thanks very much for developing this plugin. I usually use Cesium with Javascript or Unreal but I’m keen to start using Godot.

 ![image](https://global.discourse-cdn.com/cesium/original/3X/b/0/b0d16ac114a915e408b75c9252db5f74d32e8150.jpeg)  
I suspect some like me might be drawn to Godot for the first time because of the plugin. It would be great to have a getting started tutorial like the ones for Unreal or Unity which sets up a basic scene and explains limitations. A few things I’d like to see:

1. Setting up sky and lighting would be nice (it isn’t clear to me that this works with Godot’s own WorldEnvironment).
2. Positioning the camera in geographic space (I’m not sure if it has floating origin).
3. Explain the variables for tile streaming to help users optimise (I’ve fiddled about but I’d be hoping for faster tile streaming.
4. Geolocating objects in code.
5. Masking areas with geographic polygons.
6. Querying mesh metadata.  
Those are probably the big ones for a broad range of use cases from gaming to architectural visualisation. I’d be keen to use this for projects so really looking forward to seeing how it develops. Congratulations again on the release..

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**Author:** ![GeorgeS2019](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/georges2019/32/13771_2.png) [@GeorgeS2019](https://community.cesium.com/u/GeorgeS2019)\
**Post date:** [May 14, 2025, 4:56pm UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375/5 "2025-05-14T16:56:24Z")

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> [@Godot Cesium Github Readme](#):
>
> **Godot 4.1+** (with GDExtension support)

Preferred working **Godot 4** version is **4.4.1 stable**

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**Author:** ![Jorri](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/jorri/32/29935_2.png) [@Jorri](https://community.cesium.com/u/Jorri)\
**Post date:** [June 17, 2025, 1:24pm UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375/6 "2025-06-17T13:24:11Z")

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This is wonderful news. I have a question, does Godot also support instanced tilesets with this development? I’m asking because that would mean I can start suggesting Godot as an option for partners who want to work with our city model. (also, sorry if I start sounding like a broken record on these forums 😅)

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**Author:** ![GeorgeS2019](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/georges2019/32/13771_2.png) [@GeorgeS2019](https://community.cesium.com/u/GeorgeS2019)\
**Post date:** [July 31, 2025, 5:30am UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375/7 "2025-07-31T05:30:03Z")

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@Jorri

You could track your request here  
[What’s Next presented at Godot Boston Con 2025 · Issue #97 · Battle-Road-Labs/3D-Tiles-For-Godot](https://github.com/Battle-Road-Labs/3D-Tiles-For-Godot/issues/97)

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**Author:** ![system](https://global.discourse-cdn.com/cesium/original/2X/1/1b9df6dd0c62dcd8ffe7ea524bb33caf1921f8cf.png) [@system](https://community.cesium.com/u/system)\
**Post date:** [December 4, 2025, 3:44pm UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375/8 "2025-12-04T15:44:43Z")

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**Author:** ![Marco13](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/marco13/32/2757_2.png) [@Marco13](https://community.cesium.com/u/Marco13)\
**Post date:** [December 4, 2025, 6:28pm UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375/9 "2025-12-04T18:28:28Z")

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**Author:** ![GeorgeS2019](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/georges2019/32/13771_2.png) [@GeorgeS2019](https://community.cesium.com/u/GeorgeS2019)\
**Post date:** [September 7, 2026, 10:38am UTC](https://community.cesium.com/t/introducing-3d-tiles-for-godot/40375/10 "2026-09-07T10:38:29Z")

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@belmer  
@Marco13  
@Jorri  
@virtualarchitectures

Check this new Cesium for Godot Initiative (September 2026)

[Cesium for Godot — expanded fork of 3D Tiles for Godot - 3D Tiles for Godot - Cesium Community](https://community.cesium.com/t/cesium-for-godot-expanded-fork-of-3d-tiles-for-godot/47118/5)
