Is there a cesum transform function that converts a vector from tile space to world space?

Is there any function in cesium which allows to transform a vector from tilespace to world space

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Thank you for the question. What kind of data are you looking to transform? In addition, what is your use case?

Based on previous community forum posts addressing similar topics, I suspect that the Transforms class might have what you are looking for.

However, without more information on your use case, it is hard to say with certainty.


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