# Is there a way to ensure that all of the tiles within a certain boundary render and stay fully rendered?

**URL:** <https://community.cesium.com/t/is-there-a-way-to-ensure-that-all-of-the-tiles-within-a-certain-boundary-render-and-stay-fully-rendered/27135>\
**Category:** Cesium for Unreal\
**Created:** [October 3, 2023, 11:40pm UTC](https://community.cesium.com/t/is-there-a-way-to-ensure-that-all-of-the-tiles-within-a-certain-boundary-render-and-stay-fully-rendered/27135 "2023-10-03T23:40:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Zack\_LaDoe](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/zack_ladoe/32/16310_2.png) [@Zack\_LaDoe](https://community.cesium.com/u/Zack_LaDoe)\
**Post date:** [October 3, 2023, 11:40pm UTC](https://community.cesium.com/t/is-there-a-way-to-ensure-that-all-of-the-tiles-within-a-certain-boundary-render-and-stay-fully-rendered/27135/1 "2023-10-03T23:40:45Z")

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Question in title ^

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**Author:** ![Kevin\_Ring](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/kevin_ring/32/2003_2.png) [@Kevin\_Ring](https://community.cesium.com/u/Kevin_Ring)\
**Post date:** [October 4, 2023, 6:09am UTC](https://community.cesium.com/t/is-there-a-way-to-ensure-that-all-of-the-tiles-within-a-certain-boundary-render-and-stay-fully-rendered/27135/2 "2023-10-04T06:09:38Z")

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There is not. This would go extremely poorly (run out of memory and crash) for all but the smallest areas and the simplest tilesets.
