# Is there a way to have multiple 3D models instanced in a I3DM Tile?

**URL:** <https://community.cesium.com/t/is-there-a-way-to-have-multiple-3d-models-instanced-in-a-i3dm-tile/15384>\
**Category:** General\
**Created:** [September 22, 2021, 8:34pm UTC](https://community.cesium.com/t/is-there-a-way-to-have-multiple-3d-models-instanced-in-a-i3dm-tile/15384 "2021-09-22T20:34:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TechArtistG](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/techartistg/32/3476_2.png) [@TechArtistG](https://community.cesium.com/u/TechArtistG)\
**Post date:** [September 22, 2021, 8:34pm UTC](https://community.cesium.com/t/is-there-a-way-to-have-multiple-3d-models-instanced-in-a-i3dm-tile/15384/1 "2021-09-22T20:34:57Z")

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I’m creating my own tools to generate I3DM tiles. One thing I want to achieve is scattering instances of several different types of trees on a terrain. However the spec for I3DM tiles appears to only support a single glTF file/blob per tile.

Is there a way to store/reference multiple 3D models in a I3DM tile and instance those models, or do I need to create a tile per object type and combine them with a Composite tile?

Also is there a way to use the Batch table in a I3DM tile to point to individual 3D models stored in GLB?

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**Author:** ![bertt](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/bertt/32/2702_2.png) [@bertt](https://community.cesium.com/u/bertt)\
**Post date:** [October 5, 2021, 11:58pm UTC](https://community.cesium.com/t/is-there-a-way-to-have-multiple-3d-models-instanced-in-a-i3dm-tile/15384/2 "2021-10-05T23:58:49Z")

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- for several types of trees create composite tiles (containing multiple i3dm’s)
- each i3dm in the composite tiles can have a batch table
