When gisbox converts some glb files into 3dtiles and loads them using cesium for unity, they appear fragmented. What could be the reason for this
Do you get any warnings? Otherwise it looks like its due to floating precision errors but it’s hard to tell from one image.
Hello, there are no warning messages on the console,Is there any problem with the request component settings
The component looks fine.
Are you generating the 3DTiles from cesium ion? Or custom solution?
Hi @CodeUEZY, welcome to the community!
It’s hard to say what might be going wrong there. A good place to start is with the 3D Tiles Validator. This will reveal if there are any inherent problems with the tileset generated by the third party tool. Cesium for Unity is not a validator itself, it assumes the tileset is valid and gives a best-effort rendering of it. You can find the validator here:


