Low quality issue

Hi, I am using your awesome Plugin for a long time now. I am using same setup, but in this project, I cant get any settings or their combination to behave differently and the map close to player is sometimes very very LODed, even though as you can see, it is much higher quality in the background. I tried every setting but nothing seems to change it. Can I get some tips or help please? Thank you, Martin.

PS: Important hint is that this issue is not present in editor view. I checked camera manager and all is good. I had also replaced it with default Cesium setting assets, nothing. Works in editor, but in packaged/ preview game I get these very very LODed tiles that wont load even if I wait.

Hint n.2 is that quality of tile is worse when I am looking at it vs when I look away, when in peripheral vision, it loads higher LOD then if I am looking straith at it for some reason.

For this project specificaly, and I dont know why, I have to disable culling of tiles:


Not sure why but now, the tile will load in higher LOD.

If anyone can briefly explain why this was the case, I would be happy.

Once again, thank you for amazing piece of Plugin work. M.

This is almost certainly unrelated, but there is an issue in CesiumJS at Wrong tiles selected for refinement in certain areas · Issue #12683 · CesiumGS/cesium · GitHub . The reason for posting that link is that the visual effect is very similar to what can be seen in the screenshot here.
There are some strong hints that this is indeed an issue of CesiumJS, and could not be observed in other renderers. But maybe the reason for the issue is the same here and in CesiumJS - namely, some hard-to-grasp corner case of the tile selection criteria…

Thanks Marco, I will check it out! :folded_hands: