# Materials

**URL:** <https://community.cesium.com/t/materials/29>\
**Category:** CesiumJS\
**Created:** [June 1, 2012, 5:46pm UTC](https://community.cesium.com/t/materials/29 "2012-06-01T17:46:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![patrick](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/patrick/32/2045_2.png) [@patrick](https://community.cesium.com/u/patrick)\
**Post date:** [June 1, 2012, 5:46pm UTC](https://community.cesium.com/t/materials/29/1 "2012-06-01T17:46:01Z")

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Hi,

Ian has done some great work on our material system in the visualquality branch. Most of the ideas for the material system are on the wiki now - [https://github.com/AnalyticalGraphicsInc/cesium/wiki/Material-System-Details](https://github.com/AnalyticalGraphicsInc/cesium/wiki/Material-System-Details)

Some of the highlights are support for materials on polylines; a glow effect for polylines; the ability to combine materials, e.g., combine a procedural brick material, bump map, and specular map to create a crumbling brick wall with wet spots; and support for multiple lights. Not all of this is implemented - or even designed yet - but Ian is moving fast.

Regards,

Patrick
