Max Screen Space Error at rendertime console variable

Is there a way to set the screen space error to a lower value at render time in the movie queue with a console variable? This way I can have the tiles at, for example, 16 when editing to keep the viewport nice and responsive. But when I go to render, I can have them set at a lower value of say 2?

Hi @VelvetElvis,

Unfortunately, I don’t believe that there is a way to set the Maximum Screen Space Error via console variable. I’m not super familiar with Movie Render Queue, myself, but I’m under the impression you can animate properties during a sequence, right? (as illustrated below)

I would expect the Maximum Screen Space Error to be modifiable from here, but if it’s not, you could create a Blueprint wrapper class that simply sets the Maximum Screen Space Error to 2 from Blueprints. There’s a Run Construction Script in Sequencer setting that you can enable on the Blueprint.

I did find a post from someone who struggled with this :grimacing: but there appears to be advice / workarounds later in the thread, so I hope that this can help. I am trying to animate a Blueprint property, but it doesn't render properly in Level Sequencer - Blueprint - Epic Developer Community Forums

Let us know if this helps!