# Maximum Simultaneous Tile Loads - Performance - Move off Main Update Thread?

**URL:** <https://community.cesium.com/t/maximum-simultaneous-tile-loads-performance-move-off-main-update-thread/37386>\
**Category:** Cesium for Unity\
**Created:** [December 17, 2024, 1:48am UTC](https://community.cesium.com/t/maximum-simultaneous-tile-loads-performance-move-off-main-update-thread/37386 "2024-12-17T01:48:32Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![5DRealities](https://sea2.discourse-cdn.com/cesium/user_avatar/community.cesium.com/5drealities/32/26617_2.png) [@5DRealities](https://community.cesium.com/u/5DRealities)\
**Post date:** [January 8, 2025, 2:46am UTC](https://community.cesium.com/t/maximum-simultaneous-tile-loads-performance-move-off-main-update-thread/37386/5 "2025-01-08T02:46:48Z")

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Just noting this thread as well that has to do with stutters on mobile hardware / Meta Quest VR: [VR app hangs per milliseconds while loading tiles](https://community.cesium.com/t/vr-app-hangs-per-milliseconds-while-loading-tiles/36664)

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_[View the full topic](https://community.cesium.com/t/maximum-simultaneous-tile-loads-performance-move-off-main-update-thread/37386)._
