I am looking into getting the GUID through Metadata and returning the overall status color. This may be real-time, but when the number of GUIDs reaches 10,000, the FPS performance will drop to single digits.I hope someone can help me figure out how to optimize this feature.
Hi @LLS,
Can you tell us more about what you’re doing and what you’re seeing? I appreciate that you’ve included a sample project, but digging into your sample project represents a lot of work for us. If you could give us a summary first we may be able to help you out without so much time commitment.
We are working on a construction progress reporting system. The model is loaded through 3D tiles. Each location is assigned a GUID. Workers report to the server based on the construction progress. The Unreal Engine loads the model and reads the GUID through the server and compares the status value to display the color. If the road is very long and the model exceeds 10,000, or it is a building pipeline model, the performance consumption will be huge if the texture is set in the material. There may be a better solution.